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61 Frames Per Second

The Ten Greatest Fire Levels in Gaming History, Part 1

Posted by Peter Smith

Videogame designers have found a great deal of inspiration in elemental dichotomies. Wood versus stone, wind versus lightning, ice versus fire — these natural conflicts are excellent bases for compelling environments and rich atmospheres. What better than tangible extremes like hot and cold to convey a sense of place to a player? To celebrate the imminent arrival of summer, 61 Frames Per Second is going hot with our first top-ten list, looking at the greatest fire levels in gaming history. If you're sweating, don't worry — we'll get to ice soon enough. — John Constantine

Super Ghouls 'n Ghosts — Crucible of Flame



Nobody would subject themselves to the brutally difficult Ghosts 'n Goblins series if the games didn't feature Capcom's usual immaculate production values. Dying a hundred times in Super Ghouls 'n Ghosts' third stage, the Crucible of Flame (and you will) is made marginally more bearable by the brooding music (forever seared in my brain after a misspent youth) and the characteristically idiosyncratic twist on the usual "fire level" theme: instead of a generic inferno, the Crucible of Flame finds you in some kind of metallurgical hell. The stage has a lot of character; as fire levels go, it's more of an oozing, molten nightmare than a pyrotechnic fun fair. (In fact, some would say there's nothing fun about it.) A word of warning: it only gets worse from here. — Peter Smith

Dracula X: Rondo of Blood — Dinner of Flames



The games in the original Castlevania trilogy all open with scenes of civilization. In the original, Simon Belmont approaches Dracula's titular castle via a gate on a road. The second finds Simon in the town of Jova, and Simon's ancestor Trevor passes through Wallachia Town and a cathedral at the opening of the third. All of these places feel oppressed by evil but, even when full of monsters, they've got a lurking malevolence. They're not overtly violent. The opening stage of Dracula X: Rondo of Blood, Dinner of Flames, is a different story entirely. Veros — a town neighboring Jova in Castlevania 2, for a nice garnish of continuity — is literally burning to the ground around Richter Belmont while the metal chords of "Divine Bloodlines" play in the background. The flames don't directly affect your passage here. They do, however, make the stage completely fucking sweet. — JC

F- Zero — Fire Field



When F-Zero first came out, its sense of speed was awesome, and nowhere more than in its ultimate track, Fire Field. If you made it through the fourteen previous tracks, you might — just might — have the skill to make it through this godless collection of hairpin turns, speed traps and exploding mines. The soundtrack matched the intensity of the track layout, with one of the game's most memorable hard-rock grooves. Some would argue that the "fieryness" of Fire Field is purely incidental, with no direct relevance to gameplay. But as a thought experiment, imagine Fire Field as a frozen wonderland, or a barren ocean. Not quite the same. No, there's a distinctly combustive quality to this level, as any King League veteran would be quick to tell you. — PS

Click here for Part 2.
Click here for Part 3.


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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


    CONTRIBUTORS

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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