61 Frames Per Second

Don’t Call It Retro: Mega Man 9 and Design Resurrection

Posted by John Constantine

As 61 Frames Per Second’s newest team member Nadia pointed out earlier today, Mega Man 9 is a reality. Revitalizations of long-dormant franchises have been a mainstay in the gaming business since the Playstation 1-era, trading on nostalgia and brand recognition to push new designs. But the past few years have seen a growing trend of proper numerical sequels releasing a decade or more after their predecessors. Games like WayForward and Konami’s Contra 4 and Taito’s Legend of Kage 2 are not only sequels in name; play in these games is built on the same archaic fundamentals as their ancestors. Both Kage 2 and Contra 4’s only real advancements are slight visual upgrades and mechanical tweaks (both games, being designed for the Nintendo DS, introduce skills that necessitate play on both the system’s screens.) Mega Man 9, however, is unique. It is being made using the exact same tools and in the same style as it was twenty years ago.

The decision to build Mega Man 9 as an NES game is not mere retro pandering. Series creator Keiji Inafune has said numerous times that he’s kept making (and remaking) 2D Mega Man games (alongside teams like Inticreates, the team helming 9’s development) because it’s important to continue refining and rediscovering what made a simple design successful in the first place. With the freedom offered by digital distribution venues like WiiWare, creators like Inafune no longer need to ensure their games will be modern enough to succeed on store shelves. They can also utilize outmoded hardware, like the NES, to make their games.

In an editorial some months back, Play’s Dave Halverson waxed philosophical about digital distribution’s potential to revitalize not only old game types, but old hardware itself. New Genesis games, new Turbo-Grafx games. I scoffed at the time, but Mega Man 9 is serving me a big bowl of crow to eat.


Comments

Demaar said:

The question is though, do you want to pay new game prices for these new NES/SNES/Megadrive/PC Engine games, or do you expect to pay the same price as an old game from back in the day on virtual console/XBLA?

Personally, I just don't know. I'm discovering so many gems that I just plain missed or didn't like at the time because they didn't match my taste back then. I'm playing entirely new experiences at budget prices because Virtual Console and XBLA retro titles are a standard price.

Should these new games be held to those same standards? Since MM9 is essentially a NES game, should I be able to pay 500 Wii points/400 MS points? Would I feel guilty if I did?

Guess I'll have to wait and see if the content is substantial.

June 27, 2008 11:23 AM

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    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

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