Truth to tell, I’ve never played a Fallout game. The vast majority of my gaming career has been spent in front of a television, not a monitor, my hands clutching a controller instead of hovering over a keyboard. It’s not a point of pride, let me tell you. Not gaming on a PC throughout the ‘90s meant you were perpetually on the outside of the cutting edge, waiting for advancements to come to Nintendo, Sony, or whoever else’s systems sometimes years later. Deus Ex, Half-Life, Diablo, even Sierra’s King’s Quest V, all games I’ve gotten to try my hand at, eventually, when they were ported to a console, shadows of their former selves. It’s even kept me from really experiencing whole genres; I’ve never played a real-time strategy game for more than a few minutes and my aging laptop could barely run World of Warcraft when I tried it out in 2005. Since that year, though, consoles have started gaining on PCs as the place where developers make their greatest strides. It’s not too surprising. Consoles have turned into high-end computers themselves.
Since finishing off Metal Gear Solid 4 a week and a half back, I haven’t played much of anything. I’ve spent spring 2008 devouring the cutting edge, playing Grand Theft Auto 4, Rock Band, Wii Fit, Hideo Kojima’s magnum opus, playing and replaying the games on Valve’s Orange Box, my morning commute spent with the best the PSP and DS have to offer with games like Crisis Core and The World Ends With You. As summer starts to kick into high gear, I’m finding myself grateful for the encroaching lull in the release schedule. I suppose it’s the fallout from too much of the present. Maybe this is why today’s reveal of Mega Man 9 has me so excited. Art, whatever shape it comes in, doesn’t always need to push at the future’s edges. Sometimes its greatest delights are slightly behind tomorrow.
Previous Whatcha Playings.
Related links:
Mega Man 9 Goes Back to Your Roots. Way Back.
Don't Call it Retro: Mega Man 9 and Design Resurrection
The 61FPS Review: Metal Gear Solid 4