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61 Frames Per Second

You're a Filthy Cheater! ...Right?

Posted by Nadia Oxford

It's like yin and yang, light and darkness, vanilla and chocolate: wherever there are rules directing life, there is a means of going against those rules. Since video games' conception, enthusiasts have proved themselves champions of cheating and game-breaking.

But it's not as if cheating at video games is as simple as being cheap about tag-backs or peeking during hide-and-seek.

I wrote an article for 1UP that looks at the long, twisted history behind game breaking. I'm putting the link up here because I'm a pimp, but also because I find the subject matter pretty fascinating. It's very difficult to draw a line between "Cheating" and "Okey-Dokey" with video games because there are so many variables to consider. Is it "cheating" if you use an in-game trick like the exhalted Konami Code? Or is the term reserved for third-party peripherals like the Game Genie and Gameshark?

How about the exploitation of game mechanics? Put Mario Kart DS and "snaking" in the same sentence on any game-related message board to launch a war.

Gamers are often rewarded when they (to quote Miss Frizzle) take chances, make mistakes and get messy. Consider Adventure, the grandfather of console RPGs. By meeting certain requirements and going off the game's beaten path, players revealed the text "Warren Robinett", the name of Adventure's lead programmer. Not an impressive trick by today's standards, but it was an early indication that there was more to games than meets the eye...and that contrary to what Atari wanted people to believe back then, video games were programmed by human beings, not robots.

Players began to wonder: "What else do games have in store for those of us who think outside the box?" Thus began the sport of banging on buttons and keys to see what kinds of rewards would be yielded. Most of the time it was a trip to the return counter with a busted game, but as games became more complex, efforts became more fruitful.

My favourite Game Genie memory is finally taking down the wretched Thunderbird that lorded over the Great Palace in Zelda II: The Adventure Of Link. Zelda II not a forgiving game; the path to the Great Palace was hell, but it was a trek through Eden compared to the Palace itself. So what if I cheated a titch and employed the Genie? In the end, Hyrule was saved and I got a kiss from the original, somehow-not-mummified Princess Zelda. That's what counts, right?

...Right?

Psht, if Ganon had a Game Genie, you know he wouldn't hesitate to give himself eternal life and totally wreck Link.


Comments

AbsolutelyNot said:

You're a filthy cheater!

My personal feelings on cheat codes, is that they shouldn't be used until you have beaten the game the normal way. Of course, if you're truly stuck then it's okay, but then you run into the problem of, "Well, I've looking at this puzzle for a whole 30 seconds, time to skip it," or "I'm too low level to kill the final boss, but instead of grinding a level, I'll just become invincible."

Cheating always allows me an extra replay just to see how it affects the game, so it's nice if they're there, but so many people look up that stuff on the internet that devs don't want the players spoiling the game anymore.

Snaking: since it's in the game, I don't consider it cheating, and also because of the whole "blue shell effect," having a skill-based method for winning means that those who are skilled are rewarded. BUT that doesn't stop snaking from being incredibly stupid. In terms of game design, snaking promotes the worst kind of skill development; there is no high level strategy, just patterned button-mashing. I would compare it to a fighter where a character just uses one move over and over. Whoever is faster wins, not whoever has mastered all the moves. The comparison falls short, because in a fighter, doing one move will eventually be countered, but not in MK. And it hurts my hand when I do competitive snaking, that's really fun.

July 10, 2008 3:43 AM

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

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