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61 Frames Per Second

Indie Dev Moment: The Glory of Thunder Lizards, Speed, and Extinction

Posted by John Constantine



It is rare to turn on a game and be playing within seconds of its activation. Even seemingly simple games, such as Wii Sports, place hurdles between the player and action. You must press start, then select what you wish to play, then select the number of players, your skill level, and a brief loading screen that explains how to play the game or even, in Wii Sports’ case, a screen that tells you to turn off the game and take a break. The barrier is even larger in games built on a narrative foundation, where drama and exposition need to be established alongside play. (More often than not, the two are entirely separate. Even games that meld play, tutorial, and exposition in their initial moments, like Bioshock, wrest away much of your agency to allow their inciting incident to take root.) This didn’t used to be the case. Time was, all that stood between the player and the game was two buttons: power and start. It’s easy to forget how this immediacy can elicit a profound visceral and emotional reaction from the player simultaneously.

PixelJAM Games’ Rich Grilloti, Miles Tilmann, and Mark DeNardo are in the business of making games that outwardly look like little more than simplistic retro pandering, but are, in execution, remarkable examples of immersion through immediacy. Their most recent game, Dino Run, has you running from extinction seconds after you pressing start, giving you only a momentary window to process that you must run to the right and avoid everything in your way. The bright color of the tiny dinosaur you control and his pixilated surroundings are comfortingly familiar, but the game is given urgency through music, shifts in color, and distinct visual cues. It plays on extreme emotion and reflex perfectly. The game itself is exclusively concerned with momentum; you run or you die, jumping and ducking included as mechanics not to emphasize platforming but to facilitate speed. It is an essential display of videogames’ power to engage their audience in a way no other medium can.

Many thanks to Christopher of GameSpite for pointing Dino Run out to us. Check out PixelJAM’s other games here, and be sure to also try Ratmaze which is almost as insanely gripping as Dino Run.

Previously on Indie Dev Moment:

Scarygirl
Eegra Shindig
A Game a Month From Kloonigames


Comments

Demaar said:

I've been playing this a lot more than I've played any other flash game before. It's definitely a lot of fun. I think what really enhances the game is that there is NO DEATH AT ALL unless you slow down too much. Run into a lava pit? Temporary loss of speed. Fall down really really far? Temporary loss of speed. Meteor lands on you? Temporary loss of speed.

I wish more games took this idea and ran with it (having just one thing that can kill you I mean, not necessarily the whole escaping something thing). I bet you any money some boardroom nitwit would see this game and completely get the wrong idea if he was told it was good. I imagine the first thought would be "Oh, so dinosaurs are cool again?".

To tie in with Retronauts' discussion this week I'm gonna talk about Sonic. Sonic games have definitely been downhill, but I think Sonic Rush was most definitely a step in the right direction. The only problem the game had was that it was pretty intent on killing you now and then with bottomless pits. I really wish this is something Sega would just do away with in Sonic games. There can be other obstacles in a game beyond death. A Sonic game with only one thing that could kill you (and it wasn't a bottomless pit) would probably be totally sweet. Just don't ask me what that "one thing that could kill you" is though.

October 10, 2008 10:09 PM

Amber Ahlborn said:

Great, another game to devour my time.  I love it.

October 10, 2008 10:35 PM

Roto13 said:

You know, this post reminded me of X-Men 2 for Genesis. As soon as you turned the game on, you were plopped down in a snowfield with a bullet flying at your head. That was kind of cool.

October 10, 2008 11:23 PM

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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