I get upset when I play a game that is really good, and really tanked on the market. I hate playing a game that some development team really believed in, to the point of setting it up for a sequel, only to know too few people bought it to keep the budding series alive. It angers me to see a game design that goes off the beaten path, bring to life a fun concept, only to have the consumer public ignore it in favor of the games plodding down the well worn trench of safe design.
Why do good games fail? Poor to nonexistent advertising is one reason, being too original is another. Consumers are timid creatures, easily frightened by things that are different. Being sold exclusively at Toys R Us is also a reason for a good game to fail.
Okay, technically, Soul Bubbles is not sold exclusively at TRU (even though the box says it is). I know this because I bought my copy from a non TRU vendor on Amazon. Regardless of where it's sold, you should buy it because Soul Bubbles really is very fun. It's one of those ingenious little titles born of a simple concept, brought to artistically lovely (and very polished) life. It's a relaxing game that still manages to keep you on your toes as you use the DS stylus to direct your bubble to safety.
Buy this game. Seriously, I hear plenty of people talk the talk of supporting good games and original ideas, but how many of you walk the walk? I understand picking up an unknown is a risk. I've taken chances and ended up with junk a few times, but far more often than not I haven't regretted taking the occasional gamble. Such leaps into the unknown have netted me treasures like Katamari Damacy, Zack and Wiki, World of Goo, and most recently: Soul Bubbles.
Related Links:
Whatcha Playing: Bubbles, Bubbles, Bubbles!!!
Watcha Playing: Lost Winds
Watcha Playing: Secret of Evermore