Posted
by
Bob Mackey

When it comes to game length, how long is too long? This is a question I've personally pondered for quite some time; thankfully, GameSetWatch's Mister Raroo has done an excellent job of detailing this dilemma in a recent article. So, what exactly is wrong with the bloated, modern game?
Nobody wants to pay $60 for an experience that is over in an evening. Thus, games are usually stuffed with enough content keep players busy for weeks or even months. That said, too often the length of games is artificially lengthened in order to provide players with the perception of a longer experience. I’ve done enough backtracking and fetch quests in games to know filler when I see it.
It's true; there's a certain dollar-to-content ratio that we've all come to expect over the years. But just how much of that content are we actually going to play? Personally, I tend to check out of a game when it's stopped giving me anything new to care about. As much as I liked Odin Sphere, the mechanics--essentially unchanged throughout the game's entirety--were so repetitive that I didn't feel bad checking out shortly after finishing the first chapter. In my eyes, I had "finished" the game. The "seen about enough of you" defense has been a huge help in getting me to stop playing through games I'm no longer enjoying; though this new healthy lifestyle has only developed recently in my adult life.
So where has everyone else either drawn the line, or continued to suffer through a game for the purpose of finishing it? My most egregious cases of the latter always happened with JRPGs--and sometimes continue to happen, despite my awareness of bad gaming habits. There's just something about seeing all of those numbers onscreen that makes it impossible to look away.
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About Bob Mackey
For a brief period of time I was Bull from TV's
Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's
The Jambar, Kent State University's
The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on
Something Awful. I've also blogged for
Valley24.com and have written articles for EGM,
1UP,
GameSpite and
Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.
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