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Whatcha Playing: Tales of Symphonia: Dawn of the New World

Posted by Bob Mackey

I've probably blathered about this before on 61FPS, but the original Tales of Symphonia marks the most time I spent with a game during the last generation of consoles. I spent over 100 hours milking that game for all it was worth, and I don't regret it at all--though, to be fair, at the time I was living at home and only marginally employed.  So when a semi-sequel to one of my favorite games snuck up on me, I had to check it out; and while common sense told me the my disappointment in Tales of Legendia and The Abyss may indicate Dawn of the New World's quality, I decided to pick it up anyway.  (I'm a weak, weak man.)

As a sequel to Symphonia, Dawn of the New World is a pretty shameless cash-in full of recycled assets with a decidedly last-gen look. But, in coping with its shamelessness, New World has some interesting qualities; namely, its status as a direct successor to a previous RPG. Outside of stuff like FFX-2, you don't find games like this too often--most RPG sequels usually end up taking place 100 or 1000 years before/after their previously-released games.  Not so with New World; the events of Symphonia are in the not-too-distant past, which actually explains the state of the in-game world.  Turns out that 100-hour quest from Symphonia actually made things worse, and managed to turn Symphonia-protagonist Lloyd into a ruthless killer. Go fig.

And, in keeping with the connection to the previous game, importing your complete Symphonia save rewards you with a meager set of items (with a few very rare ones thrown in) to start your quest. It's a nice extra, and quite possibly the only example of cross-generational save imports outside of Suikoden III.

In the hour-or-so that I played New World last night, I only made it to three different battles--all of which were "YOU CAN'T LOSE" tutorials, so that should give you some insight into the pacing of this game. As with most modern JRPGs, the introduction of New World is completely weighed down with pointless exposition that could have been integrated in a less passive way--say, by starting the game with the player actually doing something and working in some quick flashbacks while he or she moves along.  Seasoned JRPGers may be used to lousy pacing, but one element of New World may actually turn off the most battle-hardened Tales vet: our hero Emil, who starts off as one of the most pathetic, simpering, and browbeaten heroes in JRPG history.  Case in point: your first mission in the game involves building up the courage to thank someone.  I think Emil starts of with a dignity level of zero to make his change throughout the game more significant, but that doesn't make him a less-annoying character.

The most fun part of the Tales games--the battle system--seems to have been left intact, so that makes me happy; I was known to grind for levels in Symphonia for the sheer joy of it. I'm just looking forward to the point where New World actually lets me play it. Hopefully that's not more than a few hours in.

Related Links:


Pay-Per-Grind: Tales of Vesperia Lets You Level With Cash
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Comments

Amber Ahlborn said:

Fire Emblem also offered a cross generation save import for stats between 9 and 10.  Unfortunately it was partially broken.

November 20, 2008 12:33 PM

Roto13 said:

I haven't played Dawn of the New World yet, though I've played Symphonia like seven times. :P I probably won't be able to get it until Christmas, but I will be very surprised if the Lloyd thing doesn't turn out to be some giant misunderstanding or something. It IS a JRPG, after all.

November 20, 2008 12:51 PM

Bob Mackey said:

I'm pretty sure (at this point) that it's a misunderstanding.  Still, a pretty cool way to start off a sequel--Arc the Lad 2 did an almost identical thing, if I remember correctly.

November 20, 2008 1:00 PM

Demaar said:

Man, that's one thing I will give FF7 credit for; it didn't screw around in the beginning. Straight into the action, then you had a little exposition in the form of flash backs, then back into the action.

You'd think the most overrated game of all time would inspire more copy-cats, but no...

November 21, 2008 1:47 AM

Bob Mackey said:

Yeah, that's the one thing from FF7 that NO ONE copies.

November 21, 2008 6:07 AM

Ian said:

Emil may start off as a stupendous whiner, but he's really grown on me since the start.  You say it looks last gen, but I still think it looks pretty good (except for the occasionaly staggered frame rate...what's up with that?).  I agree that the introductory tutorial stuff kinda drags, but I love the game after that.  I'm glad they set it in the time they did, some of the effects of the World Regeneration I didn't even think of, yet they make total sense.

November 21, 2008 9:38 PM

Bob Mackey said:

Yeah, the long, plodding intro is pretty inexcusable these days; currently, I'm more than 3 hours in, and have yet to get into the first real dungeon.  And the cutscenes in this game are more frequent than anything from Kojima; you'd think they'd want to avoid stuff like this, what with their lower budget.

November 22, 2008 5:47 PM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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