Yes, it's that most wonderful time of the year, when we make our lists and check them twice. As Bob and Cole have already pointed out, annual Top 10 game lists are popping up all over the place. I started organizing my own list over a month ago and had a very hard time leaving a few games out (come on, it was a pretty damn good year for games), and since thirteen has been my lucky number since the third grade
I am now proud to present my own personal Top 13 Games of 2008, brought to you in three managable installments. Hopefully there'll be a little something for everyone. Let's get this party started:
13 - rRootage (iPhone/iPod Touch, ported from PC):
You know what I always loved about the classic top-down shooters? Those huge, insane, too-many-flying-objects-on-screen-at-once boss fights. Wouldn't it be great if someone made a game that was just that? Oh, and if it were portable - fit right in my pocket. And it would be so sweet if I could play it with just one or two fingers and listen to whatever music I wanted to while I played. Yeah, that sure would be a dream. Oh wait... somebody made that game? And it's free? Woah...

12 - No More Heroes (Wii):
There's little I can say about No More Heroes that hasn't already been exuberantly exclaimed by Ben "Yahtzee" Croshaw. Goichi Suda is a game auteur, the Quentin Tarantino to Shigeru Miyamoto's Stephen Spielberg, and No More Heroes is his Woo Ping techno-punk black comedy Grand Theft Auto satire. Possibly most impressively, it was an M-rated Wii game that stood gloriously by itself as being unique, completely worthwhile, and in no way a weak sequel or spin-off of an otherwise beloved franchise (see Resident Evil: The Umbrella Chronicles, Manhunt 2 and Mortal Kombat: Armageddon).
11 - Ace Attorney Apollo Justice (DS):
The first "true" DS Ace Attorney game (the Phoenix Wright trilogy were all GBA ports, minus the fifth case in the first game, tech demo for what would become Apollo Justice) did just about everything right: delightfully quirky characters, greatly improved graphics and sound, engaging new forensic investigation tools and a solidly engaging storyline. The only real problems were that the story ultimately paled in comparison to the edge-of-your-seat emotional thrill ride of predecessor Ace Attorney Phoenix Wright: Trials and Tribulations and that the game still feels far too short. Sure, you get your money's worth and a decidedly more compelling "game" than its predecessors thanks to more interactive elements, but even a game twice as long wouldn't satisfy my craving for Ace Attorney action. TAKE THAT!

10 - WiiFit (Wii):
The quintessential non-game of 2008, WiiFit had high expectations all around and shattered every single one of them. Bringing WiiFit home opened my living room to sights I'd never seen before, an exercise program that people legitimately wanted to play. Even when I wasn't playing, I was thinking about how my daily actions would be reflected on my next body test, striving for a high score in the form of a low BMI. I'm noticeably leaner and healthier than I was eight months ago and I had a lot of fun doing it, even feeling competitive at times. In my mind, that makes WiiFit a game, and a damn good one too.
Part 2
Part 3
Related Articles:
Bob's Top 10 of 2008 in No Particular Order
Time Magazine's Top 10 Games of 2008
Action Button's Top 25 Games Ever