Missed part 1? Click here!
9 - Space Invaders Extreme (DS/PSP):
One of the most iconic arcade games of all time crossed its 30th anniversary this year, and to celebrate they reinvented the whole damn thing. We've seen this before, but Space Invaders Extreme was different. How? It was flippin' awesome this time. Bright colors and flashing lights, sound effects that sync with the club-ready music, new power-ups and new aggressive enemies, Space Invaders Extreme turned the arcade classic into an underground rave of interplanetary destruction. And, as I already said, its flippin' awesome. I prefer the DS version, but both are great, and for the bargain price of $19.99 there's really no reason not to pick up this addictive portable reimagining.

8 - newtonica (iPhone/iPod Touch):
Kenichi Nishi's debut game for Apple's "gaming device" multi-touch widescreen iPod is sheer casual bliss. There is a ball and you can spin it with a flick of your finger. Cubes fall toward the ball and you get points by lining up the ball so the blocks fall in the appropriately colored areas. Don't strain your brain too hard, there's only two colors. The first ten minutes of play are stress-free and easy, but soon enough the speed and frequency of falling blocks increases to the point of insanity and the slow relaxing game has turned vicious and intense. Charming. Addictive. Very easy to lose track of time and surroundings when played. Oh, and a soundtrack by Kenji Eno. That's an awesome game.
7 - Professor Layton & The Curious Village (DS):
Level 5's logic-puzzle festival was a truly unique gaming experience. It marked the first time ever that both my little sister and I completed the same game from start to finish within a week. This is not to say that the game is short, rather that the game is engrossing for players of all ages and paths. Solve one quaint puzzle after another, every now and then coming across one that truly adjusts the way you're thinking and fills you with a sense of wonder and excitement upon completion and eager to find the next puzzle. Couple that with a surprisingly deep narrative and absolutely gorgeous animated cutscenes and you have one of the shining gems of an already very impressive DS library. Now what's it gonna take to release the two sequels outside of Japan?

6 - Boom Blox (Wii):
Who would have thought that the debut game from Stephen Spielberg's development deal with Electronic Arts would turn out to be my go-to party game? Got a bunch of friends over? Pop Boom Blox in your Wii and fire up a few Wiimotes. Gamers and nongamers alike will pick up the controls in a matter of minutes and everyone in the room becomes captivated, watching blox fall and explode and crazy little critters jump and shout. Arms will be made sore and remotes will be passed to other people who were watching but not playing and the whole thing keeps going until everyone is worn out and needs a nap. This is what happened on my birthday, this is what happened at a friend's housewarming, this is what happened at Thanksgiving, and this is probably what will happen again at Christmas. Boom Blox, while fun enough as a single player game, is THE killer multi-player title for the Wii.
Part 1
Part 3
Related Articles:
Bob's Top Ten Games of 2008: Audiosurf, Braid
Time Magazine's Top 10 Games of 2008
Action Button's Top 25 Games Ever