61 Frames Per Second

Joe’s Top Ten Games of 2008 – Number One

Posted by Joe Keiser

The official mandate has come down from the top—that it is December, and we all write about games, so we all have to pick some arbitrary number of them that we enjoyed above all others this year. I am taking on this task in the way of our forefathers, using their traditional number (10) and order (from great to most greatest). Games were chosen for this list using a highly scientific list of criteria, including but not limited to dopamine levels, blood alcohol content, tarot, and how badly I wanted a button making machine upon completion. This is my game of the year.

 



1. The World Ends With You


This one surprised me too, but the more I thought about it, the more I couldn’t justify not putting this vast, strange, innovative and compelling portable game at the top of my list. There’s a lot to think about here, so let’s dive right in.

The World Ends With You is, at its heart, about cacophony. It’s about the cacophony of urban living—too many people, too many sounds, too many thoughts and banal life stories. It’s about the cacophony of capitalism—too many constantly swirling brands and fads, too many “friendships” borne purely of what you buy and what you own. It’s a game about surviving the barrage, about blocking out the white noise to find your own value in the meaninglessness.

The story follows the meaning. It’s about a teenager who endures the constant assault on his senses by keeping it all out, and the strange, surreal events of a fatal game that forces him to confront and engage in life. But most interesting is that the mechanics of the game also follow along, and yet are somehow workable.

There’re a seemingly endless number of pins to collect, and each one performs differently in battle, and its abilities change again in the (admittedly kind of lame) minigame tin pin slammer. It’s not always clear what every pin does, sometimes even after they are tried. And even the individual pins aren’t static, evolving upon frequent use into strange new forms.

The battle system is actually two battle systems at once, with the pin-based system on the bottom and a variety of other systems on top. Success at the highest level demands success on both screens, which can sometimes feel like you need two brains and four eyeballs. There’s a myriad of ways to engage the enemy—in groups or alone, at any difficulty level you want, wearing specific brands. It’s a cacophony of design, and as a result players quickly educate themselves to cull whatever they deem meaningless and find the most effective means of survival. And once again, we’re back to enduring the barrage. The Worlds Ends With You is completely focused in how it presents and expects you to deal with chaos.

And it works, perhaps because this is how people actually live—it’s completely organic and satisfying, rarely overwhelming unless the player pushes to discover more. It’s no coincidence that the game takes place in the real life Tokyo district of Shibuya. The World Ends With You is saying something about the urban lifestyle.

If I were a teenager when this came out, this would unquestionably be my favorite game ever. Nowadays I have to look past rather than revel in its emo, thanatophilic story to get to the heart and beauty of the game; and yet even that feels in line with what how this game wants me to experience it. And experience it I did, several times in quick succession. It’s the DS’s most ambitious, best game, a classic of this age in gaming, and my choice for the number one title of the year.

Related Articles:

Joe's Top 10 Games of 2008 - Special Jury Prizes, Part 1, Part 2, Part 3
10 Games Nadia Played Instead of Working: The World Ends With You, Super Smash Bros Brawl
Bob's Top 10 of 2008 in No Particular Order: Audiosurf, Braid, Grand Theft Auto IV
Derrick's Top 13 Games of 2008 -
Part 1, Part 2, Part 3
What Amber Didn't Play in 2008
Time Magazine's Top 10 Games of 2008


Comments

Demaar said:

Dammit. Fine. OK. As soon as I'm done with the book I'm reading I'll crack open the DS and slip this in. HAPPY now, Joe, Derrick and Nadia? *shakes fist*

December 17, 2008 10:18 AM

in

Archives

  • April 2009 (110)
  • March 2009 (186)
  • July 2008 (143)
  • June 2008 (108)
  • May 2008 (92)
  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


    Send tips to 61fps@nerve.com