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X-Blades and the Cultural Uncanny Valley

Posted by John Constantine



Years of schooling in composition left me with absolutely no sense of proper grammar, structure, and only a passing familiarity with proper spelling, but I did come away with a good sense of how not to seem like a jackass in an opening. The golden rules: don’t open with a question and don’t start with a definition. These rules can be broken only when absolutely necessary. Like now for instance!

How many of you have heard of X-Blades?

For clarity’s sake, X-Blades is a third-person action game in the Devil May Cry mold and it looks like a parody of Japanese videogames that you might see on The Simpsons. It stars a young woman sporting knives, blonde hair, and enormous eyes/breasts. She wears some string and tiny scraps of cloth over her privates and kills monsters in a fantasy land where it is apparently always dusk. Her name’s Ayumi. Of course it is! It's a videogame so overfull on cliché that it can’t possibly be real. But it is, and it actually seems fairly inoffensive, a potentially good way to drop a few hours between games that you actually give a damn about. Thing is, though, every time I’ve seen screens or footage of X-Blades something has just seemed off. I know that isn’t the most journalistic statement in the world but there’s no other way to put it. It’s just wrong, off-putting, something rotten inside of its seemingly pure trope-soup.



The reason X-Blades seems so peculiar, I think, has to do with where it’s from. The game, despite appearances, isn’t Japanese. It’s developer, the appropriately named Gaijin Entertainment, is Russian. It isn’t that there’s anything specific wrong with X-Blades — well, maybe Ayumi’s ridiculous design — but that the game suffers from a cultural Uncanny Valley effect. It seems that, when one culture tries to emulate another’s game design, the result is repellant. Take Japanese attempts at the first-person shooter, like Coded Arms. Even beyond it’s questionable PSP control, it’s lacking in the feel inherent in Western FPS design. Or how about the long-forgotten PS1 RPG, Shadow Madness? Even with Ted Woolsey steering that ship, Crave Entertainment’s attempt at making a “Western JRPG” fell flat on its face.

This isn’t what you’d call a scientific observation, dear reader. But still good food for thought.

Related links:

TVTropes' "Woolseyisms"

Crossing the Uncanny Valley
The Uncanny Valley: Tomb Raider and Lara Croft Are Starting to Freak Me Out
Video of the Day: Judah Friedlander Explains the Uncanny Valley

Comments

Demaar said:

I thought Capcom's attempts at western design with Dead Rising and Lost Planet were pretty reasonable (if you could count Lost Planet in that). There are times playing Dead Rising that it takes me seeing a Mega Man reference to remember Capcom made it.

December 24, 2008 8:27 AM

Demaar said:

I thought Capcom's attempts at western design with Dead Rising and Lost Planet were pretty reasonable (if you could count Lost Planet in that). There are times playing Dead Rising that it takes me seeing a Mega Man reference to remember Capcom made it.

Anyway, I dunno, I reckon this could pass for Japanese if it weren't for the character design. Even then, someone not overly familiar with Japanese aesthetics may not recognise it as an imitation. I think we notice 'cause we have more exposure to this sort of thing.

December 24, 2008 8:29 AM

zstewart said:

I don't know anything about it, but it looks like an early PS2 game.

December 30, 2008 9:00 PM

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    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

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