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Crono: My First Aeris Gainsborough

Posted by Nadia Oxford

You remember Aeris' death in Final Fantasy VII, right? Sephiroth dropped from the sky, brandishing his very big sword, and he spit Aeris like a piece of sacrificial lamb on a shishkabob. Cloud broke out the pitas, Cid stirred up the hummus and—no, wait, that didn't happen. Aeris died in Cloud's arms and it was very sad. There, that's what happened.

Aeris's death, though curiously dry (not a drop of blood was spilled—what kind of impotent Jesus stand-in was she?), was a stunning event for the gaming world. Until the moment Sephiroth fell on her as neatly as a dart flying to a pub's board, it seemed unfathomable that a game character could die. Forever. No take-backs.

Unfathomable for some. Not so much for others.

I'd been there a couple years prior. Crono from Chrono Trigger was my first Aeris.

“But you can bring Crono back to life! His death's wasn't traumatic, you big attention whore!”

But reviving Crono isn't as easy as sprinkling him with phoenix down. It's actually an emotional investment, and when I played Chrono Trigger on the DS, I was surprised at how powerfully it still hit me.

Aeris got a sword through her gut, and admittedly that's a pretty bad way to go. But at least her body was laid to rest. Crono, on the other hand, throws himself at the deadly light Lavos generates and his body simply...dissolves. One second he's a boy on a quest; the next falls apart in a smear, like a stick of charcoal left in the rain.

After the party bumbles around lost for a while, they're given the opportunity to climb Death Peak and revive Crono using a special item that's also the game's namesake. Death Peak is a pretty unique locale, as far as Chrono Trigger goes. The snow-covered mountain lords over the far-flung future, but it has a sinisterly ancient feel to it; it was thrown up when Lavos erupted from the ground in 1999. Journeying through the future usually means visiting factories and crumbling ruins, but Death Peak feels like it's encased in a bubble that's separate from the rest of time.

It's on Death Peak we get an unsettling glimpse of his Lavos' spawn, a quiet prophesy of what's to come. A perpetual, gentle snowfall makes the mountain eerily peaceful. And at the top of the mountain...well, that's a special experience.

The teamwork Crono's friends use to bring him back to life strengthens their bonds and speaks of their characters. Crono's death would also have been an easy opportunity to give “depth” to the cast through mourning: “A-bloo-bloo-bloo, our hero is gone, Zeal will pay,” and whatnot.

When Crono first dies, Marle is confident he's alive. It's a little saddening to see her so adamant about an impossibility, but her resolve makes it hard to resist the Crono-Jesus sub-quest. You are part of the experience, not just an outsider viewing a cutscene.

Related Links:

The Weakest Link: Chrono Trigger and Chrono Cross
WTFriday: The Chrono Trigger Anime
China Trigger


Comments

Demaar said:

Hmm yes. I don't think any game has tackled this matter quite like Chrono Trigger. For starters, the game places you in his shoes. It's not YOUR character dying in FF7's case, it's a friend of YOUR character. Chrono? He's your dude. He's your avatar in this world, be you woman or man, black or white. So to have you taken from you in such a fashion is quite powerful.

Damn, I was kinda holding out on buying CT DS, but stuff like this is crushing my resolve.

January 8, 2009 12:42 PM

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