I finally got around to playing Left 4 Dead this weekend, a game that my 61FPS colleagues and I have largely slept on during the holiday rush. I'm pleased to report that I found the cooperation-focused shooter to be one of the most clever games I've played in a while, and the most important FPS since Valve's last game.
The game sets itself apart by forcing players to work together as they make their way from Point A to Point B. If you get swarmed by zombies while trying to be a hero, you run the risk of being incapacitated. Once that happens, the only way to get back on your feet is to be "revived" by a teamate. It's a simple mechanic that reinforces teamwork. A modestly experienced team that sticks together stands a much better chance of surviving than a team of rogue run-and-gunners vying for the most points. The other innovation that helps make this game a must-play is the AI, which randomly spawns items and enemies throughout the map, ensuring a slightly different playthrough each time.
There are four heroes, four playable zombie types, four levels, and (basically) four guns. It might seem like a skimpy game, but therein lies its minmalist grace, which lies just under the gory surface. It isn't worth playing by yourself, but, like all the best shooters (Tribes, TF2), the multiplayer is what makes it. The Source engine is nothing to write home about, but these simple improvements on the world's most stagnant genre made this FPS refugee hungry for more... BRAINS THAT IS! HURR DURRR!
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