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Realize the Futility of Life with The Linear RPG

Posted by Bob Mackey

Being a serious RPG gamer involves a certain amount of lying to yourself--especially if you happen to be a fan of traditional, linear RPGs. I'm currently in the middle of Dragon Quest V (review forthcoming, I swear), and for as much fun as it is, if I were to view the game solely based on its most essential elements, I'd be rather disillusioned. For what is the Japanese RPG but a place to do nothing but sink one's time? Sorry for the formality--my mind has been blown apart by the subject of this post, and all I can do is think back to my high school English classes to form cogent sentences.

The reason my world has been rendered to rubble is primarily because of Sophie Houlden's Flash game, The Linear RPG. As I stated before, there's nothing more shameful for an RPG gamer than to have his (or her) genre revealed to be a total sham, and that's what The Linear RPG is all about. The game breaks the genre down into its most simple components; you control a stick figure who wanders from town to town as the game's story scrolls by in the background, completely dependent on your progress. It's not technically a game, per se, but that's exactly the point it's trying to make; all of your traditional RPGs are essentially The Linear RPG, except dressed up with bells and whistles.

Go here and check it out--and don't be surprised if grinding suddenly becomes a much emptier experience.

Related Links:

Your JRPG Narrative is Bad and You Should Feel Bad

Roundtable Discussion: The Relevance of Japanese RPGs
Star Ocean and the HD-JRPG Conundrum


Comments

Roto13 said:

Grinding is always an empty experience.

March 9, 2009 1:21 PM

axemgreen said:

When did linear become a bad thing? Do you only read "choose your adventure" books and "choose your ending" movies? Video games are an incredibly flexible medium capable of traditional linear storytelling and open-ended sandbox meanderings, and everything in between. People enjoy JRPGs because they want to get involved in a story. That story has been recycled incessantly, but what story hasn't? Boy meets girl, anyone?

Calling the genre a sham seems a bit dramatic.

March 9, 2009 7:53 PM

Bob Mackey said:

It's not so much a criticism of linearity or the quality of RPG stories (as I see it) as it is a criticism of the basic mechanics of the genre. Though anything can look that simple if you're reductive enough.

March 9, 2009 10:13 PM

Nick said:

While I agree with the game's message, I felt I should replay it, trying to beat it at the lowest level possible. I managed it at level 36.

Still got the lame "wet dream" ending.

March 11, 2009 2:33 AM

About Bob Mackey

For a brief period of time I was Bull from TV's Night Court, but some of you may know me from the humor column I wrote for Youngstown State University's The Jambar, Kent State University's The Stater, and Youngstown's alternative newspaper, The Walruss. I'm perhaps most well-known for my bi-weekly pieces on Something Awful. I've also blogged for Valley24.com and have written articles for EGM, 1UP, GameSpite and Cracked. For all of my writing over the years, I have made a total of twenty American dollars. It's also said that I draw cartoons, which people have described with words such as "legible." I kidnapped the Lindbergh Baby and am looking to do so again in the future.

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