61 Frames Per Second

Indie Dev Moment: The Manipulator

Posted by Joe Keiser

 

The Manipulator is a smart, lo-fi platform puzzler. It also happens to be an honest-to-goodness murder simulator, like the ones you read about in the newspapers. Except it’s real.

It feels like it was smuggled under cover of night from behind the Iron Curtain, a bit of digital contraband out of a twenty-year time warp. It’s bleak--you are a Manipulator, a government agent of dubious morality tasked with infiltrating a rebel group (also of dubious morality). The graphics are strictly late 70s in design, but they’ve also been filtered so they look they’re being pumped through a decaying monochrome security monitor. It makes the whole game feel like something naughty, something you’re not supposed to be doing.

The gameplay feeds that “guilty secret” atmosphere by being entirely about the worst kind of crimes against humanity. As a Manipulator, you can only jump, climb ladders, and fire a harmless bullet. That bullet allows you to take over the mind of whoever gets in its way, which leads to all sorts of horrors. Take over a guard and you can pry into his mind for an access code, but you’ll also learn about his drug addiction and unhappy family life. You can use him to tranq his co-workers, or you can have him kill a friend as he takes a bullet for you. And when you’re done with him, you can make him a threat again by leaving his mind in peace. Or, you can kill him from the inside.



Every man you kill in this way is helpless to stop your slow, inhuman process. As you begin, a single exclamation of pain hovers on the screen. As your murder progresses, these screams fill the display, overlapping and flashing as your victim’s agony climaxes. When you’re done and the words disappear, the emptiness of your monitor lays bare your monstrous act.

The combination of abstraction and voyeurism at play here puts this atrocity right at the edge of your willingness to commit it. Although all you’re really doing is making some pixels disappear, the game has told you that these pixels have lives, that they can’t fight back, and that you could have saved them instead. You’ll probably kill them anyway, but that you were able to do so will eat at you. After the game ends, you’ll still wonder if you made the right choice, or you’ll know that you hadn’t and wonder why you did it anyway.

Related Links:

Indie Dev Moment: Blush

Indie Dev Moment: Dyson
Indie Dev Moment: Gravity Bone


Comments

No Comments

in

Archives

  • April 2009 (110)
  • March 2009 (186)
  • July 2008 (143)
  • June 2008 (108)
  • May 2008 (92)
  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


    Send tips to 61fps@nerve.com