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  • iPod Games, You're Doing It Wrong

    funnestipodeverLike it or not, the iPod/iPhone has become a gaming platform. There are tons of statistics out there and I'm not going to bore you with them, but the fact is a lot of people are making games for the iPod and a lot of people are downloading and playing them. This post is not about educating the blog-reading public so much as a friendly word of advice to the game developers out there.

    iPod game developers, remember what your platform is. No matter how Apple dresses it up or the media hypes it, the iPod is first and foremost a portable music player. The iPhone is just an iPod that also happens to make phone calls. So please, when you want us to play your games on our personal music players, do take care when shutting off our music.

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  • Alternate Soundtrack: Adventure vs. Adventure

    Longtime readers had to know this one was coming. Pitting the legendary Atari 2600 classic Adventure against the self-titled album from an electronic musician of the same name was all too easy. What's more, it's all too appropriate.

    Warren Robinett's groundbreaking Adventure features absolutely no music and only the occassional sound effect for picking up and dropping objects, slaying or being attacked by dragons, and returning the chalice to the gold castle. There's a lot of silence, which is good for atmosphere but bad for fun. Let's see what we can do about that.

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  • Trailer Review: Machinarium

     

    Remember 2D adventure games in rich, 100% hand-drawn worlds? Yeah, I think the last one I played was The Curse of Monkey Island. It’s pretty safe to say that they don’t make them like that anymore.

    Except for these guys, who do. And from the looks of things, they’re doing a bang-up job of it.

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  • The Original Adventure - Now Portable


    The Atari 2600's Adventure holds several special places in gaming history. It was the first game to allow the main character to carry and use objects without entering a menu or command, it infamously featured gaming's very first easter egg, and, as the title implies, it was the first ever action-adventure game for a video game console, paving the way for The Legend of Zelda and countless others.

    Well now the first ever action-adventure video game is available for the iPhone/iPod Touch. And its free. Go experience some video game history right now.

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  • Whatcha Playing: The Thirst For Adventure, Pointing At Things, and Not Knowing What to Say

    Amidst the cavalcade of blockbusters, handheld eccentricities, and Rock Band I’ve been indulging in over the summer, a grand season now a mere two weeks from being officially dead, I’ve been getting a crash course in one of gaming’s most respected and forbidding forms: the adventure game. Though I started playing games during the genre’s heyday, I’ve always been somewhat less than literate when it comes to the many point-and-click and text-commanded classics crafted by Sierra and Lucasarts. My only real experiences came from visiting my aunt Donna. At the ripe age of seven years-old, she introduced me to the wonders of Kings Quest and, er, Leisure Suit Larry. Yeah. It’s not that I didn’t have fun with these eye-openers – they certainly expanded my vocabulary – I was just more interested in walking from left to right, jumping, and shooting when it came to videogames. I always knew that I was missing out on something, listening to friends chortle over playing Space Quest and even later, as a teenager, looking at lush screens of Grim Fandango. I’ve only gotten around to them recently thanks to three conditions working in concert. One is that there are new, easy to access (read: on Wii) point-and-clickers being released with regularity by folks like Telltale Games. Two and three regard vintage software: Nerve is equipped with numerous PCs capable of running things machines in my home twenty years ago could not, but also (and most importantly) I have a guide.

    It’s easy to approach Telltale’s Strong Bad games because they move at a brisk pace and they work on a very simplified version of classic point-and-click language: see something, point at it to interact with it. Got an item? Point at it, click, then point the item at what you want to use it on. Repeat playings of King’s Quest V left me acclimated to both the process and the occasionally obtuse logic at work in these sorts of games, so it’s been a painless process and a reminder of the genre’s charms. Playing through the first two episodes of Strong Bad’s Cool Game For Attractive People (more on Episode 2 when I’m allowed to talk about it) has, however, made it abundantly clear that adventure games are not inherently relaxing in comparison to more action oriented fare.

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  • Chiptune Friday: Leeni's 8 Bit Heart PLUS Bonus Music Video!

    Two things are certain in listening to Leeni's "Perfection Interrupted":

    1 - This girl has some strong opinions about popular media.

    2 - She must really dislike whoever this song is about.

    Nonetheless, it is a beautiful example of a finely crafted pop song composed with the Game Boy's nanoloop.

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  • Quickies: Homestar Ruiner

    While we were all ridiculously pumped for Bionic Commando: Rearmed last week, there was another highly-anticipated downloadable game to tide us over for the first half of the week: Telltale Games' point-and-click WiiWare adventure Strong Bad's Cool Game For Attractive People Episode One: Homestar Ruiner. Odds are good that if you're on the internet you're already somewhat familiar with the world of Homstar Runner and its brash luchador masked star Strong Bad, and, if you're anything like me, you were with them from fhqwhgads and quit right around Cheat Commandos. A quick glance through the Toons section of the site shows that, like The Simpsons and Family Guy, I'm probably better off for having missed the past few years of redundancy. How does this bode for the first official H*R video game?

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  • You're a Filthy Cheater! ...Right?

    It's like yin and yang, light and darkness, vanilla and chocolate: wherever there are rules directing life, there is a means of going against those rules. Since video games' conception, enthusiasts have proved themselves champions of cheating and game-breaking.

    But it's not as if cheating at video games is as simple as being cheap about tag-backs or peeking during hide-and-seek.

    I wrote an article for 1UP that looks at the long, twisted history behind game breaking. I'm putting the link up here because I'm a pimp, but also because I find the subject matter pretty fascinating. It's very difficult to draw a line between "Cheating" and "Okey-Dokey" with video games because there are so many variables to consider. Is it "cheating" if you use an in-game trick like the exhalted Konami Code? Or is the term reserved for third-party peripherals like the Game Genie and Gameshark?

    How about the exploitation of game mechanics? Put Mario Kart DS and "snaking" in the same sentence on any game-related message board to launch a war.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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