Since
racing games are basically built on the concept of perceived
fairness,It's interesting to see how developers devote so much time to
maintaining the illusion. Gamasutra
posted a wonderful article written by Black Rock's Eduardo Jimenez
which discusses his game design philosophies as they relate to the
making of Pure. How to keep the player excited, prevent him
from racing alone, give him a sense of fulfillment, and keep him from
recognizing that the game is actively attempting to do these things?
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