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  • Trailer Review: King of the Fighters XII



    King of the Fighters fans are a lot like people who tell you they prefer The Rolling Stones over The Beatles. They seem insane to us normal, Street Fighter-loving folk, and their predilections make us deeply uncomfortable on a fundamental level.

    I kid. Outside of the weapons-based affairs, like Samurai Showdown and Last Blade, I never cottoned to SNK’s two-dimensional fighters. I’m the first to admit that the King of the Fighters titles, and the series that birthed them, are all beautiful, well-made games, but the flow of their fighting has just never clicked for me. Call it Capcom brainwashing. I respect the hell out of the King of the Fighters series though. Fighting game staples like enormous character rosters, franchise crossovers, and team battles all have their roots in the series. I also have to give props to a series that was developed on hardware from 1990 for eleven entries over as many years. That’s awesome.

    King of the Fighters XII
    is an event for the series. It abandons all of the character sprites of yesteryear, loses many fan favorite characters, and it is built from the ground up for HD play. What’s more, every single facet of the game, from the backgrounds to the character sprites, is hand drawn.

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    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

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    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

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