
In my previous post in this series, I talked about the pitfalls associated with animating faces, specifically pointing out how incredibly hard it is to photo realistically animate a human face due to the array of subtle yet complex interactions of muscles and skin. Now we move on to the broader animation of the body. You can divide animation techniques into two broad categories: by hand, which means the animation was achieved manually by an artist; and assisted animation, where most or all of the animation has been created through mechanical means for the purpose of capturing greater realism in movement. The two mechanical techniques I'll be talking about in this post are rotoscoping and motion capture. Naturally, since this series is about the Uncanny Valley, I'll be focusing on how these assisted animation techniques can go horribly wrong...
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