61 Frames Per Second

Browse by Tags

(RSS)
  • Question of the Day: Valkyrie Profile and the Need for Voiced Dialogue



    My backlog is becoming untenable. There are games, games that I started months ago, sitting in a pile that appears to be growing of its own volition. Where the hell did that copy of Pro Evolution Soccer even come from and why is it sitting in the “to play” pile? No one in my home even likes soccer!

    The worst of the lot is Persona 4. Rather than hide myself away like some horrid realization of gamer stereotype, refusing to venture into the sun until the game is complete, I’ve been working through Persona since early December, taking it a bit at a time. It’s starting to drive me crazy. A few days ago, I fired it up for the first time since mid-February and was treated to one of its scarce animated cutscenes. Turns out that bear suit made a dude! Yeah, not a dude wearing a bear suit. The bear suit formed a dude inside of it. More startling than spontaneous dude generation was hearing the characters’ voices. I had forgotten they could talk you see. This is because, with very rare exceptions, I always turn off the voice acting in RPGs. Why? Because the voice acting is almost always terrible. Dragon Quest VIII’s British cast and Final Fantasy XII’s gang of breathy stoics are exceptions to the rule. Most of the time, you have to deal with screeching whiners who insist on naming every single thing they do and I’ll have none of it. Honestly though, I wonder why voice is considered a necessity in modern design.

    Read More...


  • Rite of Spring: Flower and What’s Lacking in the Romantic Games Movement



    Last week was full of everything you want out of a vacation: a change of setting from urban sprawl to glorious mountain range, rancid air exchanged for clean winter wind, great food, better scotch, and the best company. Of course, there was also a smorgasbord of great portable games. Retro Game Challenge, Atlus’ under-the-radar curiosity My World, My Way, and Kirby Super Star Ultra made for marvelous palette cleansers, washing away the last traces of Epic Holiday Gaming morsels still stuck between my gaming teeth. It was restful, brief, and rejuvenating. When I returned, I knew that it was going to be time for 2009 hardcore gaming to go into high gear what with Street Fighter IV and a Killzone 2 demo waiting, but the first thing I had to spend some time with was Flower. As soon as it had finished installing, well, it felt like my vacation had just gotten an extension.

    The game is exhilarating. Having grown up in rural upstate New York, the contrast of Flower’s city-bound preludes and its soaring bucolic playgrounds pulls at very specific heartstrings in me. The game is brief but I’m no less taken with it. Jenova Chen and ThatGameCompany are damn good at eliciting just this sort of emotional response with their games. Their debut Cloud was rich with the same bittersweet catharsis that characterizes Flower. Both are something like the game equivalent of a symphonic poem, their fluid flight-based gameplay replacing music as the visceral informant of a visual/audio narrative. They’re games unified in subject too; Cloud and Flower chronicle escapes to a pure, natural world from metropolitan confinement. They are concerned with beauty and simplicity.

    I wouldn’t say that Chen and TGC started it, but they’re certainly poster children for what appears to be a burgeoning romantic movement in game design.

    Read More...


  • Why Do You Keep Doing This to Me, Atlus: Persona Comes to PSP



    I’m currently in month two of my prolonged incarceration. Atlus says that I should buck up. Persona 4 is, apparently, some fifteen hours shorter than its predecessor. Atlus says I’ll be able to go outside again soon. Possibly by this spring! I have hope that Atlus will release from my bonds, loose me from this level grinding, this wandering through randomly generated dungeon after randomly made dungeon. Atlus says I’ll be able to talk to real live people again, and not the pleasant digital avatars it demands I form emotional bonds with. I look forward to that day.



    Now Atlus tells me it’s remaking the original Persona for PSP. Atlus says that with the game’s new graphics, it can watch me anywhere. At any time. And always keep me close.

    Read More...


  • Atlus Shows You Love, Localizes Damn Near Everything

    Actually, half of that headline might be a blatant lie. Depending on your point of view, it’s a distinct possibility that Atlus hates you and everyone with a sweet tooth for melodrama, a lust for turn-based battles, and a fetish for watching numbers get higher. They hate you because no one in the world has the time to play everything they’re releasing over the next six months. It’s not like you can put off getting the games either. Atlus’ print runs are so small that it’s a guarantee you’ll be paying three times the release price on Ebay just six months after a game comes out. You are cruel, Atlus. But so, so giving.

    Read More...


  • New Year’s Resolutions For a Few Of Our Favorite Publishers



    Now, to close out the first full week of 2009, we will do for videogame publishers what we did for console makers: we will tell them how to live their sordid, godforsaken lives! You’d think developers would make the list, but no. No, I tend to trust them, so they will be left to their own devices, free from the crushing logic of advice from 61 Frames Per Second.

    Read More...


  • My Top 10 of 2008 in No Particular Order: Persona 3: FES

    It's the end of another year, and that can only mean one thing: it's list season. Inevitably, you're going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I'm afraid I can't violate my directive. But, to make things a little more interesting, I've decided to assemble my 10 favorite games of this year in non-hierarchical form because--let's face facts--it's hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal over the next several excruciating days! Please enjoy.



    I really didn't know what to expect when I picked up Persona 3: FES; I was initially drawn to the game by its budget price of 30 bucks, and the fact that I was about to have a lot of free time on my hands.  My brief flirtations with the Shin Megami Tensei series usually ended in frustration--chalk that up to the fact that I only started messing around with the franchise with SMT: Nocturne, which was notoriously difficult.  But Persona 3 was a pleasant surprise, aside from its typically slow JRPG start where you're not actually allowed to do anything for several hours.  I wasted over 100 hours of my late spring/early summer 2008 time on this game, but that's really nothing to be ashamed of; Persona is a pretty good way to waste your life.

    Read More...


  • Persona 4: Harrowing, True Pre-Order Tales! With Prizes, Prizes, Priz-izes!



    True story the first: way back during the summer of 1999, shortly after graduating from high school, I took the cash moneys I’d been given by my loving family (money intended for college), pooled it in with a dash of my savings account, and marched to my local Electronics Boutique. “Ho, Game Jockey!” I said, full of mirth and good will, “Take these funds and place my name inside your hallowed ledger. I am pre-ordering a Dreamcast in full!” It was going to be awesome. I paid for the system, Sonic Adventure, and a VMU. They gave me a t-shirt and a receipt. I then waited for that sacred day of 9/9/99 to roll around when all that is good would be delivered to me. Turned out Electronics Boutique were filthy liars, in more way than one. First, the midnight sale didn’t start until 1:30am. I am sure there was a perfectly reasonable explanation for this fact, though none of the shifty nerds in line were let in on it. I was nonplussed but hardly enraged. But then I got to the counter, handed them my receipt, and was handed a bag with a Dreamcast in it. But no VMU. No Sonic Adventure. I then calmly asked the cashier when these items would be forthcoming and he replied, “That is all that’s paid for on this receipt.” Then I murdered him.

    Not really, but it was another half an hour before they finally handed over the goods. It was a long night.

    True story the second: back in October, I pre-ordered the Persona 4 Social Link Expansion Pack from Amazon.com believing I was getting quite the deal: Persona 4 plus an extra “B-sides” soundtrack, a nifty t-shirt, a Persona calendar, and a stuffed animal of the game’s bizarre anthropomorphic character, Teddy, all for thirty bucks. That is a steal. When a giant box arrived at my work place yesterday, I was pumped and ready for some role-playing. Then I opened it and discovered that I can’t read. You see, this wasn’t an awesome pre-order deal. This was a bunch of stuff you pay for BESIDES the game. Amazon cleverly notes this in the product features section: Shin Megami Tensei: Persona 4 game sold separately.

    I am not smart. Pre-ordering is a dangerous business. But my lack of attention is your good fortune!

    Read More...


  • Whatcha Not Playing: Persona 4

    Persona 4 may not actually be out, but I'm still making an effort to actively avoid it.  This is more than a little depressing, because I'm sure it's a fantastic RPG, and, quite possibly, the last good Playstation 2 release--unless the series decides to stay on Sony's eight year-old console.  I'm not one to have a restraining order on good JRPGs, as they are kind of rare these days, but playing Persona 4 could be very hazardous to my health.  It's not all of the demons and Satanic imagery that's got me scared; it's the fact that this game could very well take over my upcoming (and desperately-needed) break from work, school, and life.

    Typically, it's extremely rare for me to play a game for me than 100 hours--and hell, most games don't have that much content to spread around. But the last Persona game, Persona 3: FES, can be found in the handful of games where I've actually spent hours in the triple digits.  Before you think that I'm a loser with too much time on my hands, please let me explain: Persona 3: FES was released at a time that I could take advantage of the most: the end of a long, tortuous semester, with 12 weeks of absolute freedom in front of me.  Grad school doesn't give you much to do in the way of jobs or work during the summer.

    Essentially, I had a Summer of George. And Persona 3 was the catalyst that kicked it off.

    Read More...


  • And Now Back to Our Regularly Scheduled Love: Atlus Reprints Persona 2

    I’ve said it before, but it bears repeating: I’ve got issues with Japanese role-playing games. I tend to, well, disappear into them. And as much as they make our own Bob Mackey OCD within the confines of their battle systems, item management, and quaint townships, they tend to make me OCD in my waking life. When I start one that really gets its hooks into me, I don’t do much else with life until it’s done. Much like the troubles I had with Dragon Quest VIII back in 2005, Persona 3 ruined me for September 2007. Eighty-nine hours of level grinding, managing completely fictional friendships (whilst ignoring real ones,) and bouncing J-pop that nearly drove my roommates to murder me. It was my first time with the Shin Megami Tensei franchise and I couldn’t have been more impressed, or obsessed, with it.

    Needless to say, I’ve been dreading Persona 4. Not because I think it won’t live up to Persona 3. No, I’m afraid of what it’s going to do my brain. And now, for seemingly no other reason than they are awesome, Atlus is making everything worse. The publisher sent out an email today announcing that they are reprinting Persona 2: Eternal Punishment, a Playstation 1 game, “to commemorate the upcoming release of Persona 4 and to thank you for your interest, dedication, and support of the SMT series.”

    Who does that?! Who reprints an eight year-old game for a long-dead console? Someone who loves you, that’s who.

    Read More...


  • Going There: Persona 4 and Feeling the World



    Cable television, on the whole, baffles me. Twenty years ago, the joke went that there’s fifty channels and nothing good’s ever on. Now it’s one-thousand channels. You do stumble on something great here and there, though. For example, I watched three episodes of Bizarre Foods with Andrew Zimmern this past weekend. The deal is that chef Zimmern travels all over the earth and eats every bizarre local delicacy he can get his hands on. It is awesome. In one episode, he went to Iceland, and dined on puffin. I was fascinated. Not by the unusual choice of fowl, but by the process and ritual behind how puffins are hunted. Puffin hunting is apparently an old, Icelandic father-son bonding tradition. The men go out to one of the insanely remote islands where puffins nest and they catch them with small nets on the end of giant poles. It’s all they eat for days. They hunt on the edge of huge cliffs beside the ocean.

    Naturally, this got me thinking about videogames.

    Read More...



in

Archives

  • April 2009 (110)
  • March 2009 (186)
  • July 2008 (143)
  • June 2008 (108)
  • May 2008 (92)
  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


    Send tips to 61fps@nerve.com