A week ago, I would have considered this topic to be outside of the general 61 Frames Per Second milieu, but after Shigeru Miyamoto helped me to readjust my conception of just what a videogame can be, I figure that this is worth discussion. HarperCollins, one of the last true publishing behemoths in the world, announced this week that they will be releasing 100 Classic Books Collection for the Nintendo DS. It’s a veritable library of public domain literature, vast enough to fill a Penguin Pocket Classics catalog and then some. Come the day after Christmas, and you live on that grand continent past its imperialist-prime called Europe, you’ll be able to get ten shades of Victorian with your touch screen device, indulging in a near complete collection of Charles Dickens alongside a little Jane Austen, Lewis Carroll, and Oscar Wilde. There’s also a goodly selection of Bill Shakespeare to boot (but no Richard III. Denied!)
Ebooks in general are a conundrum. While they’re the format of choice for many a literate Japanese citizen, they’ve yet to become a commodity, or profitable outlet, for literature in the western world. HarperCollins, unlike most of the west’s biggest publishers, have made significant, if not effective, strides towards electronic distribution in the past twelve months. An ereader or an iPhone is $300 and a Blackberry isn’t exactly a cozy venue for a fifteen thousand word novel. But a Nintendo DS is cheap as hell and millions upon millions of readers already own one for playing videogames — not to mention how it actually resembles a proper book — so what could be a better venue to finally shove ebooks into the mainstream? Print may not be dying, but it is changing, and 100 Classic Books Collection is a very important event in the maturation of ebooks.
It’s also important in the maturation of game consoles.
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