Phillipe, a five-year-old otter who resides in Achewood often tortures himself by asking his friend, LieBot, about sad occurrences in the world.
"LieBot," he says, "what's the saddest thing?"
LieBot is always obliging with an answer, usually something to do with a simple man crying over a cracked chicken egg and promising this egg that one day it will be a real chicken capable of a loving friendship. I felt as helpless as Phillipe when I read about the death of 15-year-old Brandon Crisp, a boy who ran away from home when his parents made him stop playing Call of Duty 4. It's especially bad news for his parents, who called his bluff and helped him back when he threatened to run away. Ouch ouch ouch.
Crisp's disappearance brought to light a lot of discussion about video game addiction, some of it enlightening and a lot of it negative. There's been a small surge of "Look what games do to our kids" chest-thumping by alarmists who (as usual) ignore the core problem: addiction. Addiction has few prejudices. If Crisp hadn't become addicted to Call of Duty 4, he could have just as easily fallen into alcohol, drugs or monkey-sniffing.
I do feel badly for his parents because they noticed a problem and tried to tackle it with good old fashioned discipline. Taking away the source of the issue makes sense, but fighting addiction is not like straight-up behaviour correction. I'm not a psychologist or even smart, but I believe the generation gap also played a part in the conflict.
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