Yeah, uh, I'm only playing this for work-related purposes.
I...I...
I'm still cool.
Actually, FusionFall has received a lot of hype, and there's quite a bit of charm to it. Worried parents wonder if Cartoon Network's MMORPG is merely another name for Billy's Gateway World of Warcraft Addiction, but there are some interesting speed bumps that are in place to keep kids from descending down the vortex in its entirety. Levelling up occurs through the completion of missions, not hours of grinding, and your rewards actually lessen if you log several consecutive hours of gameplay.
These restrictions serve well as wake-ups for enraptured children who will hopefully realise that it's a good idea to go outside and play once the cow has been milked dry. It's probably not foolproof, though. Who wants to stop when they're with their friends, giving evil what for? It's still up to the parents to pull the game when their kids' eyes start turning into squares. Pity the poor hand-wringing adults: the thought of having to administer some means of discipline on their children will send many of them scrambling for their stationary so they can re-direct their energies into writing a blame piece for Scare Weekly.
It's too bad, because I believe FusionFall might serve well as an introduction to MMORPGs.
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