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  • Mother 3's Soundtrack Disassembled

    The Game Boy Advance never had much of a problem matching up to the SNES graphically. As for audio, well, that was another matter. GBA remakes of SNES classics like Final Fantasy IV and especially Final Fantasy VI tried really hard to ship the games' epic soundtracks. The end result got an A for Effort, but it was like listening to a favourite singer belt out a classic song with a wad of cotton stuffed in each cheek. Something about the whole affair felt off.

    I can recall only two instances where I was genuinely impressed by the soundtrack in a GBA game: Castlevania: Aria of Sorrow and Mother 3. You wouldn't accept a flimsy soundtrack from a Castlevania game (least of all one that has the stones to feature a subtitle with “Aria” in it), but Mother 3's soundtrack is an integral part of the title's gameplay because the player performs “combos” by tapping the attack button in tune to the game's battle themes. These combos make all the difference between an easy battle and a difficult one, not to mention the difference between taking an active part in the fight or sitting on the sidelines, dejected and bored, possibly with rainwater streaming down your face.

    Mother 3 has a pretty huge roster of battle themes, but it's no sweat. Once you memorise the rhythm for a song, you have it in a lock for the rest of the game, right? Sixteen-hit combo city!

    ”WRONG!”

    Harmonix employee Dan Bruno recently analysed Mother 3's soundtrack down to the last note—no, really, he has sheet music written out—and lays out the staggering amount of work that went into Mother 3's battle tunes.

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  • Suffering Castlevania Fatigue

    It's hard to look a gift horse in the mouth, especially when it comes to Castlevania--I'd rather see an installment from Koji Igarashi's beloved franchise on the DS than yet another animal grooming game. But since the series has moved to the DS, I've been slightly disappointed. As good as Dawn of Sorrow was on its own terms, the game felt waaay too much like Aria of Sorrow, even within the limited Castlevania framework established over a decade ago by Symphony of the Night. (I'll go ahead and admit that, three years later, Dawn is a game I really need to re-visit, now that I'm even further removed from its predecessor.)

    My reaction was even worse with 2006's Portrait of Ruin which claimed to be a return to the roots of classic Castlevania that I never liked much to begin with.  I can't tell you if Portrait lived up to its promises, because my limited time with the game was spent pressing the character change button in order to annoy people in my immediate vicinity.

    "Charlotte!"
    "Jonathan!"
    "Charlotte!"
    "Jonathan!"

    You get the idea.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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