Many weeks back, when 61 Frames Per Second was still being molded into what you’re reading now, the OST feature was conceived (at least by me) as nothing more than a venue for talking about Yasunori Mitsuda. Music was the source of my first real emotional engagement with videogames; the frenetic excitement of early Mega Man soundtracks and the somber coda of Mega Man 2’s ending, the desperate minor key of stage 5 in Bionic Commando. These melodies sparked my imagination, created a foothold for my experience with these works beyond the visceral rush of successfully playing them. But it was Mitsuda’s work in Chrono Trigger that made me, for the first time, physically put down the controller just to listen. It was "Guardia Castle", a booming march whose synthesized horns implied fading grandeur more than patriotism. I sat on the floor of my bedroom, eyes closed, and let the song loop for close to twenty minutes.
Mitsuda gravitates towards the same styles in his game soundtracks, specifically jazz fusion (Chrono Trigger), punctuated baroque symphony orchestration (Chrono Trigger, Xenosaga), and celtic (Xenogears, Tsugunai). But my personal favorite Mitsuda work, the soundtrack to Trigger’s divisive sequel Chrono Cross, is his most adventurous and strange.
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