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  • Game Endings Out of Left Field: Chrono Trigger and the Dream Project

     

    I bought Chrono Trigger for the SNES from a game store merchant who called it “The game that never ends.” If only. There eventually came a time when I had in fact seen everything the game had to offer, and all that was left was to gnaw on its bones in a future search for Schala.

    Still, the beauty thing about Chrono Trigger is its lack of a cemented beginning, middle and end. Sure, it's a fairly linear adventure the first time you play through...but after you've taken in your fill of the Moonlight Parade, you're encouraged to slip away and explore Crono's world from as many angles as possible. Even making the tiniest changes in the time stream before taking down Lavos could result in a whole new game ending. Go up against Lavos before you're scheduled to fight Magus, and Frog will fight him one-on-one. Visit the spiky bastard after unlocking the door to the Mammon Machine, and listen to Marle and Lucca make lewd comments about Men Through The Ages.

    Then there's my personal favourite: finish the game before it even starts, and visit the development staff.

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  • Crono: My First Aeris Gainsborough

    You remember Aeris' death in Final Fantasy VII, right? Sephiroth dropped from the sky, brandishing his very big sword, and he spit Aeris like a piece of sacrificial lamb on a shishkabob. Cloud broke out the pitas, Cid stirred up the hummus and—no, wait, that didn't happen. Aeris died in Cloud's arms and it was very sad. There, that's what happened.

    Aeris's death, though curiously dry (not a drop of blood was spilled—what kind of impotent Jesus stand-in was she?), was a stunning event for the gaming world. Until the moment Sephiroth fell on her as neatly as a dart flying to a pub's board, it seemed unfathomable that a game character could die. Forever. No take-backs.

    Unfathomable for some. Not so much for others.

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  • Indiana Mackey and the Kingdom of the Cardboard Box

     

    When it comes to the corporeal state of games, most of us are pretty jaded; and rightfully so. Speaking as someone who only recently realized the emptiness of carrying around a bunch of plastic junk from apartment to apartment, I've grown to welcome the age of digital downloads and its inherent lack of box-lifting.  I don't think I'm missing out on anything by not having a space-wasting DVD case for every XBLA game I have on my hard drive; and yet, certain things bring me back to the time of unbridled video game materialism that was the not-too-distant past.  Since the conveniences of Gamefly, Steam, and the XBox Marketplace have entered my life, I've cut down the time I spend in brick and mortar retailers by about 99 percent.  But on the few instances I leave the loving embrace of my apartment, I usually stumble upon an artifact of Gaming Past that's too good to pass up.  And I can't exactly ignore the tiny, capitalist gremlin shrieking in my brain.  He controls my thoughts, you see.

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  • Picking Chrono Trigger Clean

    Mackey just reminded me of something. Well, Mackey reminds me of a lot of things, primarily of when I was a sexy leopardess who drove across Canada, solving cold murder cases. Let's keep this in the context of games, though. Mackey's post reminded me of a different age of gaming, when we used to pull apart games like so much shredded pork in hopes of squeezing just ten more minutes of gameplay from the battered cartridge.

    Oh, to find one more secret. Oh, to tie up that loose end.

    The Internet in 1995 was polluted with gaming "secrets" like the exact rain dance you needed to perform in order to resurrect General Leo in Final Fantasy VI. And Schala could be revived in Chrono Trigger, of course. All you had to do was the hokey pokey while waving a chicken over your head.

    I performed a lot of these crazy rituals. I was desperate to find Schala. I thought the key lay in the Last Village--more specifically, in Janus' chatty purple cat, Alfador. I thought Alfador could lead me to the answers. He didn't, and I was very sad.

    Why were we so desperate to make these connections back then?

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  • OST: The Great Mitsuda Music Heist

    Charles Caleb Colton once said "Imitation is the sincerest form of flattery," but it's important to remember that he coined this aphorism far before the invention of modern copyright laws and Japanese RPGs.  That being said, Breath of Fire III composers Akari Kaida and Yoshino Aoki must've had Chrono Trigger composer Yasunori Mistuda dead in the sights of their flattery gun (it shoots flattery, you see) while composing at least one of the tracks of Capcom's long-running RPG franchise; the similarity between the piece in question and one of Mitsuda's own is unmistakable.

    If you're wondering why I've kept this news to myself for over a decade, here are some answers: A.) Chrono Trigger DS is out, so this is semi-relevant, and B.) The existence of YouTube means it's finally easy for the lazy (i.e., me) to easily provide such a comparison.  Square-Enix, when the lawsuit is over, I'll gladly take a generous "legal consultant fee."

    Anyway, here are the songs in question:

    "Secret of the Forest," composed in 1995:


    "Forest Theme," composed in 1997:


    Shocking, I know.

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  • The Best Chrono Trigger Ending

    In case you didn't know, the new DS port of Chrono Trigger has a brand spankin' new ending; but, as is the case with most of the game's endings, it isn't too much to get excited about. This new ending does kinda tie up the whole Magus-Schala thread, but after Chrono Cross, we learned that this plot wasn't necessarily worth tying up--at least, not in the terms of Cross' convoluted story.  Once I tried reading an FAQ to figure out just what the hell happened, and the entire left side of my body shut down for a few days.

    It may seem like sacrilege to diss the endings of Trigger, but most of them are essentially little goofy puppet show vignettes; though my opinion could be coming from the fact that I suffered through the PSX port to view most of them.  However, there are a few I genuinely like.  And my favorite is the sickest one of all:



    Yes, we have inter-species love far before Sonic 2006, and also the revelation that Queene Leene is into some sick, sick shit.  I wonder, what happened on their wedding night when the unholy union between man and beast took place?  Need to consult some fan-fiction.  Be back in a jiffy.

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  • China Trigger

    Most of you out there are probably playing Chrono Trigger DS--or at least you should be. I have to admit that I'm a total hypocrite, though; if I do play through Chrono Trigger again, it's not going to be for a while.  Listen, when you suffer through hours upon hours of Chrono's abysmal PSX port to unlock some pretty pedestrian bonus content, you need to take a little break.  I'll be at the five year mark around springtime, so please look forward to my coverage of Chrono Trigger DS in April 2009.

    Believe it or not, there are versions of Chrono far worse than the PSX port, which was like playing a beloved RPG while immersed in quicksand. Our industrious friends in China actually produced their own pirate Famicom version of the game, as they've done in the past with many other games that have no business being on an 8-bit platform.  Maybe this video will show you why:



    Diagnosis: adorable--in a "broken toy on a thrift store shelf" sort of way.

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  • WTFriday: The Chrono Trigger Anime

    Note to readers: WTFriday is a weekly feature where I find something stupid about video games and get you to laugh until it goes away. Please try to forget this is what I normally do every day of the week.

    We're all excited about Chrono Trigger again--and why shouldn't we be? This November, we'll finally have the chance to pay $40 for a game we could've plunked down $70 for back in 1995. I'm such an unabashed Trigger fan that I actually unlocked all of the bonus content on the terrible PSX port of the game. Hey, it was new, and it was Chrono Trigger, so I was all over it.

    So when the Chrono Trigger anime surfaced just a handful of years ago, of course I wanted to see it. It felt like some sort of crime that an animated version of one of my favorite games could be made and hidden from the world for so long. Only after watching it did I learn that the real crime was the making of the Chrono Trigger anime.

    But you don't have to take my word for it:



    Insightful criticism after the cut.

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  • The Monkey's Paw of Pre-Order Bonuses?

     

    And now, a conversation between me and the Internet:

    Internet: Hey, Bob; Chrono Trigger is coming out for the DS!

    Bob: That's good.

    Internet: But it's just a port with no major additions that will cost 40 dollars.

    Bob: That's bad.

    Internet: But you reserve it at GameStop, you get a free CD soundtrack!

    Bob: That's good.

    Internet: The bonus CD only has two songs.

    Bob: Can I go now?

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  • The End of Time and the Beginning of Fan Drama

    Recent videos of Chrono Trigger DS reveal the same game we aspired to marry thirteen years ago (has it been thirteen years? Holy crap, I could've done something useful like rear a thankless teenager) but the sharp among us have noticed...ch-ch-changes. Specifically, it looks like the in-game text has been altered a bit.

    This means it's possible Chrono Trigger DS will be receiving the Final Fantasy VI Advance treatment. This treatment, by definition, aspires to keep the charm of Ted Woolsey's original translation, but will still fill out text that had to be cut because of space issues or censorship.

    Personally, I'm not even sure what can be restored. The blossoming shitstorm has fanned my fascination for The Chrono Trigger Re-Translation Project, a project that's considered about as useless as using an umbrella to deflect a falling piano.

    Unlike most fan translations, the Chrono Trigger Retranslation Project website doesn't open up with an animated .gif of Woolsey burning at the stake. Regardless, its existence rubs me the wrong way because it's so unnecessary. The Internet is a toilet bowl brimming with Useless, but this little turnpike on the Information Highway really just gets to me. Even though the project managers acknowledge that Woolsey did an okay job translating Chrono Trigger under the circumstances, this little bit of smugness gets under my fingernails:

    [S]ome essence of the game was lost or altered, given Nintendo of America's censorship standards and the inability of the game to hold all the original text when translated to English.



    SNES-era RPGs were so gosh darn playable, but I think they also owe some of their longevity to great translation. Final Fantasy VI was dark and brooding and despite Woolsey's best efforts, I sometimes felt like I was out of the loop--and there were instances where the censorship dusted the in-game content as carelessly as kitty litter covers...you know.

    But Chrono Trigger is a shonen game. A boy versus a great evil. Great story, to be sure, but lacking in depth. And that was okay because the game wasn't trying to be deep.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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