Editor's note: I'm still pretty darn worn out from the frenetic pace of New York Comic-Con this past weekend. My entire body hurts. Expect a good amount of post-con reporting over the next few days as I sift through my notes, photos, and edit together a few videos which will hopefully be fairly rad. For now, though, let's just start off with something easy, the first massively multiplayer online game to officially license characters and scenarios from one of the biggest pop-culture publishers in the world...oh lord, what am I doing?

One of the biggest crowd-pleaser games at New York Comic-Con was Sony
Online Entertainment's DC Universe Online. The massively multiplayer
online action title was set up for anyone to play using either keyboard
and mouse or or the Playstation DualShock3 and there was a panel
discussion about the game featuring several members of Sony's design
team along with human-style-guide Jim Lee and story and scenario
writers Geoff Johns and Marv Wolfman. Those names should sound very
familiar to you if you're read any superhero comics in the past twenty
years or so.
That they referred to it as an MMO action game rather
than an MMO RPG is very telling in what we saw from the presentation
and our play sessions. It plays just like all the other open-world
action brawlers, only you're playing with other people to either
cooperate or compete in objectives which are continuously sent to you
from the game's servers (cleverly disguised in Hero mode as Oracle from
Batman and Justice League). Run, jump, smash, repeat, no arcane spell
casting.
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