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  • What Is a Man? More Than a 4Chan Meme

    Konami will never live down the original translation afflicted upon Castlevania: Symphony of the Night. It tried to atone for past sins by re-doing the voicework for SOTN in Dracula X Chronicles for the PSP. It was a fine attempt, but a worthless gesture overall; you can't erase the past. I can't deny the fact I'm descended from sheep thieves and Konami can't deny Dracula's infamous riddle to Richter Belmont. "What is a man?" (I don't know Dracula, what is a man?) "A miserable little pile of secrets!"

    I hang out and make trouble at Gamespite because sometimes I learn something new. Today, for example, I learned through a fellow forum comrade named eirikr that Dracula's riddle is not his own. It was, in fact, lifted from a French author named Andre Malraux. Interestingly, Malraux was born in 1901, meaning he picked up the quote from Dracula during a time jaunt through the Carpathian Mountains. Damn, I need to manipulate some kids into writing this down for a history project. These are TRUFAX being doled out here, people. Remember them, and pass them onto your children.

    If you're interested in the source material, check out The Big Curmudgeon: 2,500 Outrageously Irreverent Quotations from World-Class Grumps and Cantankerous Commentators. If you can recite the book's title to the store clerk before running out of breath and dying, that is.

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  • The Ten Greatest Fire Levels in Gaming History, Part 1

    Videogame designers have found a great deal of inspiration in elemental dichotomies. Wood versus stone, wind versus lightning, ice versus fire — these natural conflicts are excellent bases for compelling environments and rich atmospheres. What better than tangible extremes like hot and cold to convey a sense of place to a player? To celebrate the imminent arrival of summer, 61 Frames Per Second is going hot with our first top-ten list, looking at the greatest fire levels in gaming history. If you're sweating, don't worry — we'll get to ice soon enough. — John Constantine

    Super Ghouls 'n Ghosts — Crucible of Flame



    Nobody would subject themselves to the brutally difficult Ghosts 'n Goblins series if the games didn't feature Capcom's usual immaculate production values. Dying a hundred times in Super Ghouls 'n Ghosts' third stage, the Crucible of Flame (and you will) is made marginally more bearable by the brooding music (forever seared in my brain after a misspent youth) and the characteristically idiosyncratic twist on the usual "fire level" theme: instead of a generic inferno, the Crucible of Flame finds you in some kind of metallurgical hell. The stage has a lot of character; as fire levels go, it's more of an oozing, molten nightmare than a pyrotechnic fun fair. (In fact, some would say there's nothing fun about it.) A word of warning: it only gets worse from here. — Peter Smith

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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