61 Frames Per Second

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  • Deus Ex Machiwuhuh: Where is Warren Spector?

    Warren Spector is what we here at 61 Frames Per Second call “a mule of epic proportions”. His mulishness can be measured by a number of standards. For example: how many people could make a decent videogame about Mark Hammil dogfighting giant space cats? How many people could make a medieval stealth game and actually have it feel speedy and good? How many people could make Deus Ex? Precisely one person. He rules, but it's been quite a long time since we've seen him 'round these parts.

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  • Anything Less Than the Best is a Felony: Arkham Asylum Might Be the Best Batman Game Yet



    Batman is awesome. I would never say that Batman wasn’t awesome. Batman is only a tool though. A conceit, a platform, a set of rules to tell entertaining stories with. There’s something people tend to forget every time a new Batman game gets announced. Bats hasn’t had a very good videogame career, but everyone seems to think it has to do with the medium. It isn’t that videogames starring Batman are usually bad. It’s that everything starring Batman is usually bad. There are three good Batman movies to four terrible ones. There is one good Batman cartoon, and four others that can physically damage three out of five human senses. There are a number of very good Batman comics. There also happens to be over one thousand Batman comics that suck.

    As of 2009, there is one excellent Batman videogame (NES), a handful of okay Batman games, and close to twenty that are trash. Not trashy. I mean the sort of thing you put in the garbage. After watching a playthrough of Batman: Arkham Asylum’s first twenty minutes, I’m willing to say that Rocksteady Studios has the potential to make the first great Batman game. No fanboy hyperbole here. It actually looks that good.

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  • Millions of Disappointing Tomb Raider Sales for Eidos

    Tomb Raider: Underworld was one of those games I was a little bummed about missing out on over the busy 2008 holiday season. I'd pretty much abandoned the series after the second installment, but flirting with both Tomb Raider: Legend and Anniversary over the past few years proved to me that the series might once again deserve my full attention. Because I was without some sort of device used to stop time, though, my winter break was filled to the brim with other games, some of which I really shouldn't have been playing. So I couldn't help but feel guilty after hearing multiple reports on podcasts, blogs, and websites about the disappointing sales of Underworld; did my lack of care doom this underdog series to an undeserved death, just when it was getting good again? Well, according to Gamasutra, the rumors of Tomb Raider: Underworld's retail death have been greatly exaggerated:

    Although Eidos previously admitted disappointment with Tomb Raider: Underworld’s sales, the title racked up 2.6 million unit sales in the period, with a faster rate of sell-through than either Tomb Raider: Legend or Tomb Raider: Anniversary.

    It's unclear what exactly Eidos would consider "not disappointing," but it's safe to assume at this point that Tomb Raider: Underworld has made a very healthy profit--unless they happen to be supplying their development team with an endless supply of cocaine and high-class prosititutes.

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  • At Least Batman: Arkham Asylum's Story Will Be Good



    It’s been pretty disheartening to see so many people losing their game industry jobs these past few months. First and foremost, it’s terrible to see thousands of talented people out of work. It’s also tragic to see so many games get cancelled. I’m still upset that Free Radical’s Star Wars Battlefront 3 will never come out. That game looked unbelievable. That’s not always the case with cancelled games though. For example, I think the world’s a better place now that Pandemic’s The Dark Knight tie-in won’t clog up shelves across the land. From the sounds of it, that game was troubled with a capital OUBLED. It’s cancellation also means that Rocksteady Games’ original Batman game, Arkham Asylum, will have a much better chance of getting noticed by the millions upon millions of people obsessed with Bruce Wayne and Joker.

    This new trailer doesn’t have any play in it, so it’s pretty useless for giving an impression of Arkham Asylum as a game. What it does have is plenty of story. Competently written and awesomely voiced story.

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  • If This is True, RIP Eidos

     

    The Silicon Valley Insider reports on a rumor that Lara Croft may be shedding some clothing in order to boost sales in upcoming installments in the longsuffering Tomb Raider franchise.

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  • F**k Your Future: Mirror’s Edge, Blade Runner, and the Future City



    The image above is a little bit of Deus Ex 3 concept art from Eidos Montreal, the crack design team who broadened our sexual horizons with Fear Effect and taught us that controlling sociopathic murders is boring as sin with Kane & Lynch. I can imagine the dialogue between the artists and producers when this image was submitted for approval:

    "What do you got for us today, concept artists?"

    "Check dis!"

    "This isn't Deus Ex! This is just a screencap from Blade Runner with the guy from Deus Ex 1 smoking in front of it!"

    "I'm fired aren't I?"

    "No! It's perfect! That’s all these nerds want anyway."

    I kid. There is no Deus Ex without Blade Runner, after all. While its influence isn’t quite on the level of Aliens, Blade Runner’s vision of a nightmare cityscape in the far-flung-but-familiar future is a close second.

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  • Whatcha Playing: Bubbles, Bubbles, Bubbles!!!

    It's always a curious thing when games are sold exclusively at one chain of stores. I can understand if, hypothetically, Big Box Store shells out big bucks to have the exclusive sales of Frat House FPS Sequel. The built-in fanbase will want the game and rush to the nearest Big Box Store, that store makes enough money to profit from their initial investment, and the publisher still got their game out there to the masses and made some extra cash while they were doing it. What bothers me is when smaller, somewhat unknown or niche games are exclusive to one store, making it harder to find and less likely that curious gamers unfamiliar with the property will give it a chance. I was worried when this happened last year with the long-awaited Chibi-Robo: Park Patrol which found its way exclusively to Wal-Mart shelves, but thankfully that game turned out wonderfully. And so now, some three months after its release exclusively to Toys R Us, I have finally gotten my hands on a copy of Soul Bubbles for the Nintendo DS. I can't say whether it was worth added trouble of having to go find it, but I can say that so far it is one of the most enjoyable DS titles I've played in months.

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  • Where Will You Go, Tecmo? What Will Happen to Our Love?



    This has been something of a tumultuous year for Tecmo. In the past twelve months, they’ve shipped just four games, three of which are Ninja Gaiden games. The fourth, Fatal Frame IV for Wii, wasn’t even developed in house (it was handled by Suda 51’s Grasshopper Manufacture.) None of these games were actually published by Tecmo, relying on companies as diverse as Eidos, Ubisoft, Microsoft, and Nintendo for distribution. In June, their public face and star designer, the outspoken, boozing womanizer Tomonobu Itagaki, quit the company days after Ninja Gaiden II released to middling reviews. In August, their president resigned and Square-Enix tried to take over the company. Today, Tecmo announced they’ll be the latest Japanese company to find refuge from shrinking domestic business by consolidating. Their new partner will be Koei.

    Tecmo, I’m worried about you. Times are tough for Japanese developers developing traditional games for home consoles. We’ve had wonderful times together and I’m still looking forward to Tecmo Bowl: Kickoff this fall. Remember all the good times we had with Tecmo Bowl? Yeah. Corporate mergers are a good thing for Japanese developers. Why, just look at previous successes!

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  • The Uncanny Valley: Tomb Raider and Lara Croft Are Starting to Freak Me Out

    The world has seen a lot of Lara Croft. Back in the mid-90s, it was downright hard to avoid videogames’ so-called first sex symbol and even more difficult after the Angelina Jolie “films” started coming out in 2001. Lara as ridiculous-looking-game-character has always been more of an icon than Lara as actual-human-being. Of course, that hasn’t stopped Tomb Raider’s publisher Eidos from paying models to dress up like her from the beginning. It was pretty silly back in 1996; Lara Croft looked more like the freakish offspring of Barbie and a Dire Straits video than a woman. The only thing the model had in common with the character were guns and leotard. But as technology has advanced, and photos of models have gotten more photoshopped, over the past twelve years, the real and fake Lara’s have been getting more and more similar in appearance.

    Frankly, it’s starting to freak me the hell out.

    Let’s take a look at the eight Laras that coincide with the soon-to-be eight Tomb Raider games. See if it freaks you out too.

    Here’s Katie Price in 1996 for Tomb Raider 1. Like I said, pretty silly.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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