So on Saturday I indulged in my weekly Mother 3 play session--
("Oh God, she's talking about Mother 3 again, you sneak up behind her with this piano wire while I slip this cyanide into Mackey's coffee.")
Please let me live. I don't know when I'm going to be so motivated to pick a game's brain ever again. Mother 3 is unlike any RPG I've ever played--and for the simplest reasons. This, more than anything, is what fascinates me about the game. Shigesato Itoi realises that the easiest way to get people to love your characters is to treat them like human beings. For some reason, woefully few of his fellow RPG designers have picked that up.
It's rare to find an RPG cast that everyone can relate to on a human level. Mother 3's world-saving brigade casts ground-shaking magic and racks up experience points and throws giant staples at enemies like any other JRPG (okay, the staples, not so much), but Itoi wants us to feel close to them. So he draws us in by being realstic about the one thing that unites even Superman with the common Earthling: family.
Here there be spoilers.
(Oh and don't feed Mackey any cyanide. Thank you. His parents appreciate your restraint.)
Read More...