Arcades were once a key component of video game fandom. Before online gaming, and even before home consoles made gaming more of a solitary activity for a time, the fandom was a simpler affair: if you wanted to game, you had to gather in a hut and slap buttons. Here, there was a tribe. Here, hierarchies formed among faceless, nameless regulars who gradually became known.
Arcades weren't living entities. They were simply buildings (often ramshackle) that kept the rain off Asteroids and Donkey Kong. Nevertheless, they quickly gained a scummy reputation as hideaways for truant males who were still young enough to be grimacing at the taste of their ill-bought beer. Arcades did attract some unsavoury types, as will any kind of social club. But for the most part, arcades were simply a place to prove yourself—and to have others admire you as you forced your will upon those machines.
We laugh now at fan drama and scoff at little girls' arguments about whether or not Cloud is more emotionally tortured than Squall. Realistically, is that more insignificant than a fight over a high score in Donkey Kong?
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