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  • Fragile Criticism

    It’s easy to lose perspective when you talk and write about videogames with any regularity. You start to lose sight of the way people who don’t eat, sleep, and breathe games see and understand games. You forget how many times you’ve said the word “Zelda” in the span of a month. You also tend to stop noticing the peculiar language you use. I’m not even talking about genre delineation, I mean just the words we use to describe and discuss videogames. Hands-on is an especially peculiar phrase. You don’t use it anywhere else. When I tell a friend what I had for lunch, I don’t tell them that I went hands-on with some sushi. (Well, except for that one time. That was different.) It just starts to lose meaning after awhile. That is, until you remember, that you don’t really know anything about a game until you actually have the controller in your hands and you’re playing it. All the screenshots, trailers, and press releases in the world won’t tell you what just a few minutes of hands-on time will.

    Namco’s Fragile is what set me off on this train of thought. I’ve been a fairly vocal supporter of the game since the very first screen shots were shown off. Yes, it’s a Wii exclusive game that appears to be decidedly more traditional, but it’s Fragile’s visuals and trailer music that have really grabbed me. I’m an absolute sucker for both post-apocalyptic loneliness and spooky, desolate exploration. Just the idea of exploring abandoned cities by using the Wii remote as a flashlight has been enough to sell me on the game wholesale. But the truth is that I have absolutely no idea what you do in Fragile outside of guide a character around in third-person and point a flashlight at the corners of rooms. How does it feel to do these things? What else do you do? What’s the point, the goal?

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  • Infamous: Unsung Contender of 2009



    I don’t like lying. Lying tends to make me feel dirty on the inside, like I’ve broken my own New Year’s resolution and started eating topsoil again because it’s both moist and visually similar to cake. So I won’t lie and tell you that the games I am most excited about in the first half of 2009 are published by someone besides Capcom. It simply isn’t true. There’s new Bionic Commando. It is my topsoil. Everything else is dirt.

    But that’s not to say there isn’t a whole ton of excellent and appealing dirt on the way! Sega and Platinum Games’ goodies are going to start rolling out in the next few months. Killzone 2 is looking like it may actually deliver on its half-decade of ridiculous hyping. Muramasa: The Demon Blade? Fragile? These games will, hopefully, be sweet.

    Speaking of all things promising, Bob’s love for Sly Cooper reminded me that Suckerpunch is gearing up for their big Playstation 3 debut in just the next few months. But where is all the hype for open world superhero extravaganza, Infamous?

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  • Lowering the Standard: Why Nintendo’s Hardcore vs. Casual Commitments Aren’t the Problem

    I tend to sound overly pessimistic when talking about the Wii. I happen to love the system. I think the funky little box has quite a lot going for it and it’s given me a handful of unforgettable gaming experiences, with Wii Sports and No More Heroes chief among them. No, I’m not overly pessimistic about the Wii. I’m overly pessimistic about Nintendo. As much as I want to be excited about a new Punch-Out!, I can’t help but look at the facts: Nintendo has released more traditional, hardcore games in the Wii’s first two years than they did in the Gamecube’s first four and all of them, with the exceptions of Super Mario Galaxy and Super Smash Bros. Brawl, have been below the gold standard of Nintendo’s internally developed software from generations past.

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  • Screen Test: Fragile



    I’m as bad as every other slavering fanboy on the internet when it comes to Wii software, ranting about the garbage publishers have vomited onto the system, games that would have been visual embarrassments on the Dreamcast with gameplay that makes Tamagotchis seem like the most sophisticated machines on earth. Instead of a new 2D adventure, Konami makes a Castlevania fighting game. Instead of a brand new Rygar game, Tecmo ports over a six year-old PS2 title. Instead of a fresh Resident Evil, Capcom makes a glorified light gun game.

    The worst part is that some people are making very promising titles for the Wii, yet no one knows about them. Case in point: Namco’s Fragile.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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