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  • Retro Horror: Canadian Game Prices

    The reign of the SNES was a troubling time for me. The deluge of great games was seemingly never-ending, but I wasn't quite old enough to buy my own crack (that would come with the next generation of systems).

    With my family, video games were very much a Sometimes treat. Here's the main reason why:



    The Canadian dollar has never been a strongman—except for a brief stretch of time last year when the US dollar finally tanked entirely and the Loonie vaulted over the Greenback. The US dollar has since recovered (and I've put away the noose I wove for myself; most of my employers are American, and my bank thought I was the butt of a cruel joke), but it's not as powerful as it was in 1995.

    So I dished out a lot of money for SNES games. God look back on the day when Nintendo announced it was sticking to cartridges for the N64, and have pity on my broken soul.

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  • Will New Games Stay at $60?

    It may be hard to believe, but games are cheaper now than they've ever been; in fact, if you adjust for inflation, the cost of admission for gaming has gone down pretty drastically over time. 30 years ago, you could buy an Atari 2600 for $199, and in the mid-90s, a non-first-party cartridge game could set you back anywhere between 70 and 90 bucks--and keep in mind I didn't adjust these prices to account for the current value of the American dollar. From the 32-bit era and onwards, though, gamers got a bit of relief; it seemed like 50 dollars was going to be the standard price for a new game--which is why it was somewhat of a shock to hear that this standard would be moving up to $60 when the current-gen started just a handful of years ago. Now, the cost of a new game at retail may be a bargain when compared to what we used to pay for gaming, but with so many options available--and a lack of disposable income in the world today--you have to wonder how long it'll be before new games appear on the shelves at $50 (or lower) again.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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