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  • Lego... Rock Band?



    April Fools' Day was nearly a week ago, so we've all had quite a few days to let our guards down and start accepting everything at face value again. I was lucky enough to not fall for some elaborately-crafted hoax this year, which is why it's hard for me to take a recent 1UP news story without the requisite grain of salt. But, given the calendar date, it seems that Lego Rock Band, a new installment in Harmonix's smash-hit music series, may actually be in the works.

    The only evidence we have at this point is an older version of Harmonix's GDC presentation slides accidentally posted to the Internet, which seemingly confirm the game's existence. According to 1UP,

    [T]his slide was among a batch that was sent for "speech approval" by Harmonix senior designer Dan Teasdale for his GDC presentation, "Dirty Deeds Done Dirt Cheap: Design Lessons Learned From Rock Band," but never shown. According to [Harmonix senior designer Dan] Teasdale's blog, they resurfaced when Think Services posted the earlier versions by mistake.

    They seem to confirm the existence of Lego Rock Band, which was apparently set to be unveiled last Friday at GDC, but never materialized. If it's indeed real, it will evidently be arriving later this year between Rock Band: Unplugged and The Beatles Rock Band.

    So, what exactly does Lego have to do with Rock Band? To be fair, the interlocking blocks are just as relevant to Star Wars and Indiana Jones.

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  • Pools of Sorrow, Waves of Joy--The Beatles: Rock Band Priced and Dated

    MTV Games and Harmonix have dropped a handful of details on The Beatles: Rock Band, the official name of that Beatles game that was announced last October. Key among those details was the fact that it would be called The Beatles: Rock Band. That certainly doesn’t sound like the “new, full-grown, custom game built from the ground up” that was mentioned back then, but I’ve spent the months since that announcement dreaming of Sgt. Pepper’s Lonely Hearts Club RTS so it’s possible that my disappointment is not exactly, um, sane.

    I’ll get my other crazy compliant out of the way now, too: the release is scheduled for 09/09/09, which is cute and all but totally conflicts with the Decade of Dreamcast blowout party I have been planning in my mind since, oh, January 1st 2009. But maybe that is just the ship date and everything will be fine!

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  • Mother 3's Soundtrack Disassembled

    The Game Boy Advance never had much of a problem matching up to the SNES graphically. As for audio, well, that was another matter. GBA remakes of SNES classics like Final Fantasy IV and especially Final Fantasy VI tried really hard to ship the games' epic soundtracks. The end result got an A for Effort, but it was like listening to a favourite singer belt out a classic song with a wad of cotton stuffed in each cheek. Something about the whole affair felt off.

    I can recall only two instances where I was genuinely impressed by the soundtrack in a GBA game: Castlevania: Aria of Sorrow and Mother 3. You wouldn't accept a flimsy soundtrack from a Castlevania game (least of all one that has the stones to feature a subtitle with “Aria” in it), but Mother 3's soundtrack is an integral part of the title's gameplay because the player performs “combos” by tapping the attack button in tune to the game's battle themes. These combos make all the difference between an easy battle and a difficult one, not to mention the difference between taking an active part in the fight or sitting on the sidelines, dejected and bored, possibly with rainwater streaming down your face.

    Mother 3 has a pretty huge roster of battle themes, but it's no sweat. Once you memorise the rhythm for a song, you have it in a lock for the rest of the game, right? Sixteen-hit combo city!

    ”WRONG!”

    Harmonix employee Dan Bruno recently analysed Mother 3's soundtrack down to the last note—no, really, he has sheet music written out—and lays out the staggering amount of work that went into Mother 3's battle tunes.

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  • Rock Band Takes a Step in the Right Direction

    The title of this post may be a bit misleading; after all, Rock Band has consistently improved on the music game genre since its inception. But it looks like the series is going to continue with its tradition of excellence by washing its hands (temporarily, anyway) of the assumed-to-be-mandatory yearly installment. According to a Crispy Gamer CES report, Harmonix co-founder and CEO Alex Rigopolous said just as much during a keynote interview:

    “We’ve actually made a choice to break out of the annual release cycle for Rock Band this year,” Rigopolous told the assembled press and industry members. “[This is] partly because the annual cycle places limits on the choices you can make as a developer. We’re trying to take a long term view.”

    Of course, Alex Rigopolous shouldn't exactly be made the patron saint of music gaming; after all, Harmonix is hard at work on their upcoming Beatles game, which may include a bevy of new plastic instruments to take up space in your home.

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  • The Band Joins the Plumber: Nintendo’s Strategy Finally Bears Its Sweetest Fruit

    It’s pretty amazing how effective Satoru Iwata’s business plan for Nintendo has been since he took over as company president earlier this decade. I’m not even talking about the company’s focus on videogames for broader, specifically family, audiences. No, it’s how Nintendo has, under Iwata’s direction, created a line of games that don’t need annual sequels or iterations to be successful. Just one, quality, iconic game, that continues to sell to alongside your hardware. There won’t be another Wii Smash Bros. because Brawl is never going to stop selling and chances are there won’t be a New Super Mario Bros. 2, because the first one continues to do gangbusters at retail. It may not always make me the happiest person in the world — like everyone else who plays way too many games, I’m always hungry for the next new thing and, yes, the next sequel — but I have to admire it, and celebrate its positive effect on the business of videogames broadly.

    I see Nintendo’s influence in Alex Rigupulos’s comments at this year’s CES conference. The Harmonix CEO let slip that there wouldn’t be yet another iteration of Rock Band in 2009. This is great news, for Rock Band fans and videogames broadly.

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  • My Top 10 of 2008 in No Particular Order: Rock Band 2

    It's the end of another year, and that can only mean one thing: it's list season. Inevitably, you're going to see top ten lists by the thousands; and, as an official member of the enthusiast press, I'm afraid I can't violate my directive. But, to make things a little more interesting, I've decided to assemble my 10 favorite games of this year in non-hierarchical form because--let's face facts--it's hard to pick a favorite. And unlike other top 10 lists, this one will be doled out to you in piecemeal for only one more excruciating day! Please enjoy.



    I used to refer to games like Guitar Hero as the video game equivalent of going on a car ride with your dad. And for the most part, this was true; when your most hated of music genres is overplayed classic rock, the proposition of picking up a plastic axe and thrashing away to the soundtrack of the worst radio stations on earth was not exactly an enticing one.  So, being the curmudgeon that I was (and am), I ignored the modern music game based on my prejudices alone--and the fact that I never wanted to hear Lynard Skynard or Journey again for the rest of my life.  Little did I know that the fine folks at Harmonix were hard at work on a music game that could appeal to people beyond the demographic of classic rock jockeys. But after doing some research of my own, and getting astoundingly drunk, I was finally able to realize the wonders of Rock Band 2.  And now I can never go back.

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  • Music Game Shark Jumpin’: Activision Possibly Too Legit to Quit, Working with MC Hammer



    There’s been some talk around the gaming campfire about the possible decline of the Guitar Hero/Rock Band-styled music game. The reasons are pretty much what you’d expect: severe market saturation thanks to Guitar Hero having three very successful years across multiple consoles and games, consumer confusion over available product (what do you mean I can’t use this guitar with Rock Band on Wii?), and just could ol’ fashion fad passing. Of course, November’s NPD report showed that people aren’t quite sick of music games. They just aren’t buying them all on one system any longer. Whether or not music games are still profitable is besides the point though! What really matters is whether or not they’re still entertaining, still fresh, and whether or not there are still opportunities to add-on to the house built by Harmonix. What more can they do? Build a mic as versatile as the one included with Microsoft’s Lips? Create a procedural song generator so any song in existence can be used with the games? Stagnation is the enemy here for sure. Here’s a thought: how about trying to make a decent hip-hop game? It’s been attempted, but never successfully. Maybe that’s the next band game evolution!

    But not like this, Activision. Not like this.

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  • I’ve Got a Driver, And That’s A Start: Now That Harmonix Has The Beatles, What Should a Fab Four Game Even Be?

    I said it way back in June, and I’m happy to say it again today: FINALLY! Today’s co-hosted conference call from MTV and Apple Corps announcing that Harmonix will be developing a game devoted solely to Geroge, John, Paul, and Ringo is, not to be too cutesy or anything, music to my ears. There are really only two pieces of concrete news. First, Giles Martin, son of fifth-Beatle/production-pioneer George Martin and producer of the best Beatles mix tape ever made, Love, will be on music production for the still unnamed game. Shame George himself wasn’t confirmed (or Paul and Ringo for that matter), but Giles has already proven his mettle. The second, and more interesting for videogame-land, is that the game will not bear the Rock Band name, leaving the game to become its own unique artifact covering the group’s entire career. But this begs the question: what will The Beatles game be?

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  • Everyone Will be Able to Rock



    At the end of June, my concerns for the future of videogames' burgeoning rock star genre were growing by the hour. Activision was waving their new drum kit in EA’s face while Konami tried to get people to like their music games outside of Japan. The big problem? None of those companies appeared to give a damn that they were flooding a market and audience already drowning under a torrent of plastic instruments. Not to mention that none of those instruments were guaranteed to be compatible with games that didn’t come packaged with alongside them. Yeah, Guitar Hero 3 and its electronic axe might be one of the ten best selling games in the history of games but that doesn’t mean the genre bubble can’t burst. Today, another faceless company has helped to allay my fears.

    And, would you believe it, it’s Sony doing the allaying.

    The once haughty Japanese giant stated on their Playstation blog that they have reached an agreement with Activision, EA/MTV, and Konami to allow every single publisher’s rock & roll instruments will work with every publisher’s games on the Playstation 3. Bought Rock Revolution but want to get in on Rock Band 2’s killer track list? Go for it. Feel like using that gorgeous new Guitar Hero World Tour drum kit with Konami’s new opus? Fine, have fun. Not only that, but SCEA also said that, though it isn’t happening just yet, they’re working on a fix for the original Rock Band and Guitar Hero 3 as well.

    This is the first step on the road to peripheral-based music games finally coming into their own. Guitar Hero made them an institution but this agreement will help cement the instrument set as an expandable platform that doesn’t necessitate annual hardware revisions. What else needs to happen to guarantee this glorious, melodious future?

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  • Why Dontcha Cry About It, Saddle Bags: Konami Sues Viacom Over Rock Band

    It seems that Rock Revolution isn’t the only way Konami is responding to Harmonix’s meteoric rise to music-videogame power. The house of Castlevania announced that they are suing Viacom, MTV Games’ parent company, and Harmonix specifically because Rock Band and its instrument peripherals violate Konami patents. According to Bloomberg.com, the patents in question detail, “simulated musical instruments, a music-game system and a ‘musical-rhythm matching game.’” They are not, however, suing Activision or Red Octane, makers of the current incarnation of Guitar Hero. Guitar Hero and its original guitar peripheral were themselves designed by Harmonix, so it seems peculiar that Konami wouldn’t direct their hissy-fit at them as well.

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  • You Got Served: Zubo Puts Music in Your Combat

    About a year ago I had a brilliant idea for a game. Take the play mechanics of Rock Band and cram them inside a traditional RPG. This would be awesome! My friends tell me it would only work in Japan, but think about it. Let's say your party approaches a mean ol' dragon. Your character plays lead guitar, your two buddies play drums and sing. In order to defeat the dragon, you have to engage in some 'Devil Went Down to Georgia' style dueling instrumentation. Instead of just hitting 'A' when you want to attack, you bust out a blazing guitar solo.

    Each of the instrumets have different powers. You could line up guitar with fire, vocals with ice, drums with earth. Different rhythms produce different effects. A hip hop beatboxer or opera singer could join your party.  Play sad songs to defuse angry enemies. The strength of your attack is determined by creative improvisation or meticulous beat matching. Every missed note weakens your attacks. Iggy Pop guest stars! A dwarf with a double-neck Flying V! People getting served! The possibilities are endless! Why hasn't anyone done this yet? I'm a lot more confident in this idea than those mockups of Megaman bosses I mailed to Capcom as a seven year old. Sure enough, some developer thinks its a good idea, too...sorta.

     

    Meet Zubo, an action-rhythm hybrid coming out later this year for the DS. Developed by EA Bright Light, <i>Zubo</i>'s combat is driven by music, not too dissimilar to my above brainchild.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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