
Guest contributor Adam Rosenberg covers games from his secret lair in Prospect Heights, Brooklyn, typing, reading and playing the days away as his dog Loki looks on in bewilderment. In addition to the noble pursuit of video games, Adam enjoys spending time with fine film, finer food and his fine fiancée Bekah.
There must be a considerable amount of tension around Raven Software’s offices as they prepare Wolfenstein, the latest sequel to the id Software’s grand-pappy of all first-person shooters. After all, the once-cool practice of gunning down Nazis with a beefy chain gun isn’t the uncommon gaming experience it once was. Then there’s Raven, whose talent is eclipsed not only by their recent history of releasing numerous interchangeable genre titles, but also living in the shadow of id themselves. That isn’t necessarily bad news for Wolfenstein, but it does have the effect of keeping expectations firmly in check. Seeing it at Activision’s New York City preview party certainly didn’t raise those expectations. A few minutes of watching Wolfenstein gave a bad impression: another generic World War II shooter with less-than-stellar graphics and straightforward action.
It’s when I stuck around for a few more minutes that things started to get odd. For example, there were suddenly Nazis flying through the air in slow motion. Turned out to be anti-gravity. That’s kind of weird. Then there was B.J. Blazkowicz using a magical amulet to “see” Nazis on the other side of a wall. And then shoot them. Not so conventional anymore.
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