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  • Children are the Future (Of Cheap Gaming Junk)

    I often preach “The more things change, the more they stay the same” because it makes me a little less frightened of the direction the world is going in. I still have my curmudgeonly moments, though. Today, while partaking in public transportation, the bus hit a bump and my face was subsequently introduced to a schoolgirl's backpack. The sack had the usual teenage ideals scrawled on its felt (because five minutes with a two dollar Sharpie can change the world): “Tears,” “Peace,” “Emo,” “Love.”

    There was also video game paraphernalia dangling off the various zippers and clasps: jangly keychains featuring the more plastic members of Square-Enix's character roster, including Sora and Yuna.

    And I thought, “Oh God, why.”

    Then I thought, “But who am I to judge? I've been there.”

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  • Your Kingdom Hearts Cosplay is Not Helping Your Cause



    Every single time I get into a conversation with friends and work peers about the never-ending debate over videogame censorship in the United States, I have to stand back and remember how much worse it is for gamers elsewhere. Sure, we have ill-informed nobodies like Kevin McCullough gaining national attention with their rants over Bioware’s corrupting lasciviousness, but that’s nothing compared to the strict ratings policies that plague our gaming brethren in places like Germany and Australia. It may be a crap game, but at least Manhunt 2 can actually get released in this country.

    Speaking of Australia, the strongest rating for videogames allowed by Australia’s Office of Film and Literature is “M” which, unlike the equivalent ESRB rating in America, defines games as appropriate for players age 15 and up. To clarify, this means that no game deemed inappropriate for a fifteen year-old can be released for a major console. Mighty young, don’t you think? It’s that definition that keeps games like Fallout 3 and Grand Theft Auto IV from releasing in Australia uncensored. Aussie retail chain Gametraders and their faithful community have had enough with their lack of access to all the gaming wares the world has to offer and organized a protest in favor of the R18+ rating. South Australian Attorney General Michael Atkinson is the literal last-man-standing in keeping Australia from an R18+ classification for games, and Gametraders are hosting their protest on the steps of the Adelaide Parliament House to sway his opinion. They are, however, not putting the best face on the gaming community by using cosplay to express their *ahem* adult passion for the medium.

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  • On the End of EGM: A Personal Story

    I probably don’t have the same history with video game magazines as you do. I spent my childhood in Singapore, see. It’s a little island, out in Asia, you probably know that. What you might not know is that Singapore doesn’t have any videogame magazines.* None. All of the ones that were available were imported from the US, or the UK, and as a result they were expensive. Crazy expensive, actually—since the Singapore I grew up in dealt almost entirely in pirated software, a copy of EGM could cost up to four times the average street price of a hot new game.

    But right now this isn’t about piracy, this is about relative value, and as a child the relative value of any gaming magazine was sky-high to me. I was only allowed to get them to keep me occupied on long plane trips, which might have been once or twice a year. And so every one I received became a world-weary treasure, covers gone and pages white with wear at the edges. I read each one countless times, getting excited right along with the editors.

    Growing up that way gave me certain tics—for example, there’s a part of me that will always well up with excitement when anyone mentions Gaiares—though I don’t even like the game—because I read some British guy’s breathless 1989 prose about it enough times to set down permanent neural paths. It also made me value immensely the writing that’s done about games. That, probably more than anything else, is why I write about games now, can’t stop writing about them, and read about them as much as I play them.

    I wish I could tell you how much EGM specifically contributed to this mindset, but that would be impossible—I remember so many vertical columns of nice big review numbers, but I never had many magazines so they’re probably the same single magazine’s worth of reviews, over and over. What’s important is that it’s in there, embossed deep into my brain.

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  • 10 Games Nadia Played In 2008 Instead Of Working: The World Ends With You

    If my organs don't randomly decide to leap out my mouth and run down the street before I finish my Top Ten Games for 2008, you'll come to notice that I have a lot of Nintendo DS games put down as personal favourites. Could it be that I ride the subway often enough to feel like the kin of the Morlock? Mmmmmaybe.
     

     
    The World Ends With You was probably the nicest surprise of the year for me. I cared very little for the game when it was in its development stages: one gaggle of Kingdom Hearts fangirls is all it takes to forever spoil your appetite for Tetsuya Nomura.

    So when I accidentally found myself with the game for review purposes, I threw a sulk in the style of The World Ends With You's orange-haired protagonist. He even started the adventure with an inner monologue about how the world in general could descend into Hell for all he cared, waah waah, Linkin Park.

    I'm a sullen bitch who bites people on the ankle when they prove me wrong, but it was a joy to discover just how wrong I was about The World Ends With You.

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  • Where Is the PSP?



    I am a superstitious man. I throw salt over my shoulder and knock on wood. I refuse to cross paths with black cats, something that is difficult when you share an apartment with one. When wandering about Manhattan, with its many scaffolding-covered building fronts, I am occasionally paralyzed by an all-consuming fear of the literal hundreds of ladders I pass beneath every day! I also know to not buy videogame consoles on launch day. If I do, I know that I will never play that many games for that device that looked so tempting before I actually had it. It all started with the Dreamcast, a system I adored, but I maybe owned a total of ten games for before its ignoble death (almost all of them published by Sega themselves). Two years out from its release, and it looks like the same is happening with Wii, a system that I turn on to play Gamecube games for more often than actual Wii discs. And then there’s the PSP. Oh, I was excited by that little monster when it came out back in early 2005. So excited, I decided it was a good idea to wake up at 6 AM on release day to pick one up, along with copies of Lumines and Ridge Racer. I played both pretty extensively for a month and then didn’t turn on the machine again until December of 2006.

    Now I’m not saying there aren’t good games for the PSP. One of the six games I’ve ever purchased, Zoe Mode’s absolutely astounding Crush would make my top fifty games ever made. But it’s hard to deny that the handheld takes up almost zero space in the collective consciousness of gaming broadly.

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  • Question of the Day: Yu-Gi-Oh! And Card-Based Videogames?

    Good friend of 61 Frames Per Second and Screengrab blogger Scott Von Doviak did an ugly thing the other day. You see, Scott’s slowly making his way through IMDb’s Bottom 100 list, subjecting himself to the worst of the absolute worst in movies on a regular basis. My heart goes out to the guy every time his endeavor crosses paths with videogames. No one should be forced to choke down multiple Uwe Boll movies in a single year. They cause dementia. And gout. The ugly thing he most recently did was watch Yu-Gi-Oh!: The Movie. Now, I’m not sure how many of you out there are familiar with Yu-Gi-Oh! I’ve seen the show a couple of times. As far as I could tell it was about some kid from a new wave band holding out trading cards, screaming what they did at a mod, and then watching some monsters pose. Up until today, my understanding was that it was a cartoon/card game/videogame/underpants franchise created by a marketing department to steal money scraps from the Pokémon table, but it turns out it actually started as a comic by Kazuki Takahashi. I also knew that there were a number of videogames based on the series, but now I know that there just about forty games. Forty!

    Which brings me to my question: what in the hell is up with card-based videogames?

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  • Square-Enix: Reeling in the Devotees For More, Playing the Console Market With Aplomb



    I’ve got to hand it to Square-Enix. For all of their franchise humping, their shameless genre pandering, re-treads, and fan-baiting, they know their business. Two years ago, during the DS’ meteoric rise in Japan, moving the Dragon Quest series to the handheld was a shrewd, forward-thinking business decision. This summer, more than any other publisher in the world, Square-Enix has shown that they may not be the creative force they once were but their business acumen is as un-indictable as ever. This past weekend’s DKS3713 event, an invitation only preview smorgasbord spotlighting S-E’s upcoming Final Fantasy games (yes, the Kingdom Hearts titles are Final Fantasy games), was all about the PSP.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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