
Tim Travers,
Rolling Stone's movie critic has proclaimed GTA the "best summer
popcorn movie" but I couldn't help but opt out of the merry round of
high-fives going on over at Kotaku. For a couple reasons:
First,
GTA IV doesn't really break any new ground. It's a better looking, more
detailed iteration of GTA III. Travers claims it's a "wow of a start"
(whatever that means) on the road to cinematic artistry. I
loved what I saw of GTA IV. It's a visceral experience with excellent
pacing. The game did not drag for a moment, and it's detailed universe
is a huge improvement to Liberty City's literal and figurative jagged
edges in GTA III. But mechanically, it's nothing new.
Secondly,
and most importantly, I don't want to see games moving in this
direction. I think Will Wright (boy am I in love with this fella
lately) was dead on when he claimed in a recent interview that "...game designers suffer from envy...and many of them want to be film directors."
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