We've come a long way since TMNT II,
folks. You might not think that brawlers are the most cerebral of
genres, but there's a surprising amount of theory that goes into the
creation of games that allow players to do little more than smack NPC's
around.
Gamasutra has posted an interview
with Creative Director Tom Smith from THQ, who discusses different
beat-em-ups, and how they managed to occupy specific niches within the
genre.Read More...