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  • Game Endings Out Of Left Field: Pilotwings

    Today on the Gamespite forum, there was a lull in between the ritual sacrifice and the summoning of the Dark One, so the members got to talking about game endings. Specifically, the game endings that “Made you go 'bwuh?'”

    Endings that make you go “bwuh?” are not really the same as endings that make you go “Hey..HEY!” or goad you into a homicidal rampage. These are the endings that gently mystify you, perhaps in a manner that stays with you for a long, long time.

    I shifted through my inner catalogue, flipping through the game-related memories I've stored in lieu of remembering how to do long division. I quickly found a game ending that made me scratch my head the first time I saw it: the finale for the pioneer SNES flight simulator, Pilotwings.

    Earning the right to view the Pilotwings ending is rough. It's not an easy game, and you have to finish it on regular and “Expert” before you learn of your true destiny.

    That's right. You thought you signed up for some froo-froo flight school, but guess what? Your co-pilot is destiny.

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  • Question of the Day: Ogre Battle and How Much Tutorial is Too Much?

    Ogre Battle: The March of the Black Queen hit Wii’s Virtual Console today. This is good for a variety of reasons. Quality Virtual Console releases are a rarity here in the far flung future of 2009. Ogre Battle is rare itself; its two English releases tend to fetch a pretty penny on Ebay. I’ve never played Yasumi Matsuno’s first foray into dense fantasy opera, so I’m looking forward to checking it out on the cheap.

    My history with the Ogre series is confined to Ogre Battle 64. OB64 was one of the only N64 games I ever owned and I spent many, many hours playing it in the spring of 2001. I had almost no idea what I was doing. OB64 throws you into the deep end as soon you start, burying you under a mountain of circuitous cutscenes and leaving you to figure out its blend of TRPG and RTS play on your own. I was pretty proud of myself for getting thirty hours into OB64 without a guide. That is, until I read a FAQ and found out about the nearly endless number of stats you have to consider if you want to actually see the game’s ending. Nothing in the game tells you about party loyalty or how to measure a unit’s leadership potential. Nothing in the game even indicates that these are things you’re supposed to account for.

    I love it when a game trusts me to learn how to play. I think that’s why people have responded so well to Retro Game Challenge. Even beyond its Famicom devotionals, the games trust you to learn their rules through play. Nothing is more frustrating than turning on a game and having to sit through an hour of tutorials, forcing you to plod through poorly acted scenes of someone telling you to press X to jump. By the same token, games like Ogre Battle are so complex that you need to have an in-game guide to teach you their rules by example.

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  • Underrated: Mischief Makers



    Long before Wario shook things up on the Wii, a very odd little game that focused on the grab and shake mechanic came out for the N64. One of the earlier titles displayed for the N64, Mischief Makers was developed by Treasure. For those of you not familiar with Treasure, they are very well known for their 2-D shooters and for taking weird concepts and turning them into equally weird games, and we love them for it.

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  • Things I Didn't Know Existed: GoldenEye: Source

    No matter how snobbish we may act about it today, if you had friends and access to video games in the late 90s, then it's likely you spent an inordinate amount of time playing GoldenEye for the N64. It's really nothing to be ashamed of; after all, until Halo came out, GoldenEye was basically the only FPS in town for consoles. Today, however, it's little more than a curious relic. Anyone going back to GoldenEye more than a decade after its release shouldn't be surprised by the slow, swimmy movement and awkward shooting mechanics of Jimmy Bond--remember, the N64 controller had no second analog stick. This means that returning to GoldenEye for an N64 nostalgia trip might not be the greatest of ideas--unless, of course, you seek out alternative methods for playing the game. And this is where GoldenEye: Source comes in.

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  • When Does a Console Pay For Itself?

    Mr Cole Stryker and I share similar opinions on Nintendo's Wii. I do not believe it's going to kill the industry, nor do I think Nintendo is going to recruit hardcore gamers through a Super Smash Bros Brawl tournament and grind them into sustenance for casuals.

    But after listening to the complaints about how little the Wii has to offer, I've come to wonder how gamers gauge their satisfaction with a system. When do you lean back, pat your belly and declare that a game console has wholly proved its worth?

    I don't play with my Wii all hours of the day (huh huh), but I'm honestly puzzled by people who say, “I'm a long-time Nintendo fan, but I sold my Wii because there's nothing on it.” I'm going to assume that a “Nintendo fan” fought to the point of collapse during the bitter droughts that struck the N64 and GameCube. I owned both systems, and both earned me gasps from peers. “Jesus Christ, why?” they would wail.

    Franchises like Mario and Zelda are in fact why I bought the N64, the GameCube and the Wii. My Playstation saw a lot more action than my N64, but declaring a console a flop once the dust on its casing reaches a certain level is deceiving.

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  • The Day Ocarina of Time Got Me Kicked Out of History Class

    The Legend of Zelda: Ocarina of Time hit ten years of age last month, and I am so proud of it. The day I got the game, I skipped half a day of school, brought it home and forgot school even existed until my mother made me go back there the next morning. Once in class, I couldn't stop talking about Link's first 3D adventure. I bounced off the walls so hard that the teacher sent me out.

    Why this story is magical: I was eighteen at the time and attending grade 13, a "preparation" year for college. And I had been exiled to the hallway for disturbing the class like an eight-year-old with a pocket full of fart bombs.

    Ocarina of Time hasn't aged well in ten years. If I encountered a hermit scratching moss from behind his ears and blinking at the sunglight for the first time in two decades, I'd direct him in his video game education thusly: skip Ocarina of Time and go straight for Twilight Princess or even Majora's Mask. Link's first N64 outing was lacking in swordplay, no thanks to a barren overworld bristling with a few fences and peahats, maybe a leever or two.

    But if this hermit told me some manner of centipede god had told him to emerge into the world strictly to study game history, I'd tell him, "Oh shit dude, Ocarina of Time all the way." Ocarina of Time is a pioneer. Bare fields were a small tradeoff for playing the Zelda series' classic puzzles in 3D for the first time. Light a torch with a lantern? Yeah, if you're a sissy. Light a torch by shooting an arrow through a living flame and sparking the cold sconce on the other side of a pit? Awesome.

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  • WTFriday: The Star Fox 64 Promo Video

    Note to readers: WTFriday is a weekly feature where I find something stupid about video games and get you to laugh until it goes away. Please try to forget this is what I normally do every day of the week.

    When you're advertising your game, you definitely want to buy some Internet ads. TV spots are a must if you've got a big budget. And if you really want to go all out, you should definitely create a narrative about two Brooklyn wiseguys/corporate representatives kidnapping a skydiver and a scientist. Makes sense, really.  Also, don't forget to steal the eyeball-popping torture scene from Martin Scorsese's Casino!

    This approach may seem insane, but back in 1997, the aforementioned madness is how Nintendo chose to promote one of the N64's best games, Star Fox 64. We've seen a few promo videos so far on WTFriday, but this may be the goofiest--even if its intentions are pure. I'm sure Nintendo would like to bury this infomercial along with the very idea of the Virtual Boy, but YouTube is a source of inescapable shame. Just watch:



    My favorite moment out of all this mess comes at 5:44, when the dollar store version of "Smells Like Teen Spirit" kicks in. Did a lawsuit from the estate of Kurt Cobain prevent Nintendo from making further--possibly copyright infringing--promotional videos?  Of course not.  Jon Lovitz needed something to do after The Critic.  I like to think of a hung over, out of work Jay Sherman narrating that one.

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  • Brave New Super Mario World

     
    A couple of days ago I posted my own ideas for "freshening up" the Zelda franchise. They were minor suggestions, at least compared to some other ideas I've seen 'round the fandom (how do you feel about Zelda steampunk?), but even minor suggestions are necessary. A collect-a-thon while you're wearing a wolf pelt is still a collect-a-thon.

    Miyamoto knows he needs to give Zelda a bit of a spit-shine, and he said the same about Super Mario Galaxy. It's true that Twilight Princess was a bit close to Ocarina of Time in ways, but Super Mario Galaxy was, for me, a pretty unique experience--or if there's some game out there that lets you relive anything close to the space-faring adventures of The Little Prince, by all means please let me know.

    That said, how do we get more "original" than forcing Mario to stomp Koopas while he's hanging upside-down?

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  • Movie to Game to Movie: Goldeneye

    Like everyone else who was alive in the late 90s, I played a hell of a lot of Goldeneye for the N64; as primitive as it may seem today, Rare's take on the Bond franchise was the first console shooter to make waves in a pre-Halo world. But despite the hours and hours I'd virtually murder my friends with the world's sexiest Englishman (not my definition), the source material never really interested me. At the time, I had never seen a James Bond movie, so I wasn't exactly worried if Goldeneye was a faithful movie-to-game translation. The N64 adaptation could have included a Kart racing level, and I wouldn't have known any better.

    All these years later, it's safe to say that I have Rare's version of Jimmy Bond's adventure inscribed in my brain where so much useful knowledge could be, so I thought it would be a surreal experiment to finally sit down and watch the movie I had already had a great amount of exposure to, albeit in a different form.

    It was weird.

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  • What'd I Miss? Panzer Dragoon

    Despite appearances, the console wars today just aren't as fierce as the days when we knocked out each other's teeth arguing for the Super Nintendo against the Genesis. The transition to the 64/32-bit era was especially fierce, with Nintendo boasting about the benefits of cartridges over CDs (and convincing idiots like me) while Sega thought it had nothing to fear from a young stallion named the Sony Playstation.

    In the end, I got a Nintendo 64. When I couldn't resist the pull of Mega Man anime cut scenes any longer, I got a Playstation. By that time, the Sega Saturn was grabbing its chest and gasping for air and we all looked up from our copies of Final Fantasy VII just long enough to laugh at its suffering. Being something of a Nintendo fangirl during the Hedgehog-Plumber wars, I thought, "Ha ha, Sega. I never needed your stinky games anyway."

    Except for Panzer Dragoon. I needed that one very badly.

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  • I Wish I Had Bought Tetrisphere.



    Tetris, who isn't familiar with Tetris? I owned the original Game Boy once upon a time so naturally I had the game that started the craze. But I have a secret to share. I wasn't really a fan. It was okay, but I seemed utterly immune to its spell. Really, I'm not much of a puzzle game fan. Oh sure, I like puzzles that are worked into other games, like platforming games or adventures and such, but pure puzzle games have never attracted me that much.

    But I really do wish I'd bought Tetrisphere.

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  • Wow, Superman 64 Really Was Terrible

    The Angry Videogame Nerd isn't beloved by everyone, but I find comfort in his disjointed rantings. It's definitely a hit-or-miss affair, but when he latches onto a game that's actually worthy of his unbridled rage, fun for everyone ensues.

    Somewhere in the back of the Bible, God warns us against mixing the Angry Videogame Nerd with Superman 64 for fear of igniting an early Apocalypse. We did not heed His warning and instead encouraged the union. Thankfully, we all survived the result and we all had a good laugh about our near-deaths.

    I found the Nerd's rant particularly educational. We've gotten used to seeing Superman 64 near the top of every "Worst Games Evar" list, often second only to the Atari 2600's E.T.--the title that touched the game industry's with a glowing finger that killed rather than healed. But I never realised how ghastly Titus' disaster actually is. Superman 64's very existence offends me. It does not have the right to be matter. Why should it exist when worms and bugs die every day?

    Sorry for the dramatic streak, I'm just having a bit of fun.

    I often review games and manga in exchange for bags of weevil-ridden flour and vials of heroin--er, I mean, vials of not-heroin. Maybe I'm soft-hearted, but I rarely dole out failing grades. There are many, many mediocre pieces of work out there, but (in my opinion) few failures. In my book, you get a grade for having the determination and stones to put pen to paper and keep on going until you have a finished product.

    There is not one speck of effort in Superman 64. It completely earns its failure. It revels in it like a little boy who picks his nose to gross out his elders.

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  • Periphery: Archaic N64 Paraphernalia is The Best



    Periphery spotlights gaming peripherals and products from the past, present, and immediate future.

    Gamesniped.com is one of the more dangerous blogs on the internet for gamers. Their contributors tend to find auctions and sales of gaming’s rarest detritus and, for the right person, just the sight of some of these treasures can cause madness. One of today’s oddities is an eBay auction for a Nintendo 64 Disk Drive development kit, complete with blank disks. For anyone unfamiliar, the 64DD is Nintendo’s biggest failure, eclipsing even the oft-derided Virtual Boy, considering even fewer games were produced for it. The bulky add-on was planned as a way to release add-ons for N64 games, as well as a tool for programmable software. Only nine titles were ever released, four of which are all-but-unknown sequels to Mario Paint.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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