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two best friends pursue business and pleasure in NYC.
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The lustful, frantic diary of a young London photographer.
The Nerve Blog-a-log: kid_play
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A bundle of sass who's trying to stop the same mistakes.
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Our newest Blog-a-logger.
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Gay man in the Big Apple, full of apt metaphors and dry wit.
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Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
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Deep, deep inside the world of online video.
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A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Nerve @ Cannes Film Festival
May 16 - May 25
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A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
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Almost everything you want.
The Nerve Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
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The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Nerve's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Nerve Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
The Nerve Blog-a-log: Zeitgeisty
A Manhattan pip in search of his pipette.
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Putting your baggage to good use.

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  • My Hand, My Neck, My Gun: The Mouse Turns 40

    Festivities are already underway for the computer mouse, which turns 40 on December 9th. It’s a happy time for the little pointing device, so we all need to forget, just for a little while, all those spreadsheet cells we’ve had to click on with it. And please, whatever you do, do not bring up all the occasions you were forced to penetrate its ball-hole with a Q-tip. We’re in polite company here.

    No, let’s talk about the best times: the times the mouse was a game controller. A humble game controller, and possibly the best one ever made. Let’s walk down memory lane, and think about some of the greatest moments in the history of mouse-based gaming.

    1987: Maniac Mansion, one of the earliest graphical adventure games designed to be more about clicking than text parsing, began the era of LucasArt’s genre dominance. Starting here the mouse spent about a decade in the SCUMM engine, clicking on all manner of slimy, horrible things.

    1990: The SNES Mouse brings it pointy, clicky goodness to Mario Paint. This version of the mouse spent it formative years as a fly swatter, and today it enjoys a retirement as one of YouTube’s most popular composers.

    1992: Dune II ensures that real-time strategy will forever be mouse-based. Or at least until somebody actually manages to crack the control scheme on console—there’s certainly enough people trying.

    1994: Marathon becomes the first-person shooter that popularizes mouselook as the de-facto standard for gun pointing and neck moving. This innovation remains the most accurate and enjoyable form of control in the genre; it took nearly a decade (and the work of Bungie, again) before console’s little thumbsticks even came close.

    Read More...


  • Black Mesa: Source: Oh Right, That Still Exists

    In honor of the first Half-Life's 10th anniversary, I've been thinking of replaying the original over my long-awaited Christmas break.  But now, I may hold off a bit longer after seeing the trailer for the Black Mesa: Source mod and nearly pooping myself.  I just gave you fair warning.



    If you've been anticipating this mod as much as I have, then you'll know that seeing this much content is pretty big news. I'm no programming genius, but I imagine it takes quite a bit of work to remake an entire game--and a pretty big one, at that--in an entirely new and more powerful engine.  The Source engine may be beginning to show its age a bit, but there's no denying this is a major step up from Valve's previous attempt to give Half-Life a minor graphical upgrade with their own Half-Life: Source.  For now, this entire production is fan-made and free, but it wouldn't be too strange for Valve to pull another Willy Wonka (as they did with the Portal team) and invite the Black Mesa: Source folks onto their team.  As of now, this thing legitimately looks like it's worth money.

    Now, if you'll excuse me, I'm going to go chug a bottle of NyQuil. When I wake up months from now, I should be greeted by both Black Mesa: Source and the Policenauts fan translation. Cheers!  (Tell my friends and family it was an accident.)

    Related Links:

    Now At Your Local Dollar Store: Half-Life
    Entitled PC Gamers Whine about Rights
    GOG is Great

    Read More...


  • Now At Your Local Dollar Store: Half-Life



    It may be hard to believe, but Half-Life, the FPS that redefined its "shoot your way out of hell while grabbing card keys" genre, is already ten years old.  Actually, since 1998 was such a monumental year of our little hobby, a hell of a lot of games turned 10 this year: Metal Gear Solid, Starcraft, Ocarina of Time, Gran Turismo, and quite a few I'm probably forgetting.  But out of all of these titles, only Half-Life can be had in these frightening modern times for the low, low price of 98 cents.  That's right; if you have a dollar in the bank and a Steam account, you can experience one of the best games ever made for less than the cost of most McDonald's menu items.

    There's one catch, though; this deal is only good until this Friday at noon PST--after that, Half-Life reverts to its original Steam price of $9.99 (still a good price).

    I'm not the biggest PC gamer of all time, but I have a gigantic man-crush on Steam.  I didn't think much of the service until it allowed me to get the entire Orange Box plus a Half-Life version of Peggle for only 40 bucks last Fall.  It also warmed my heart when I typed in the registration code on my 10 year-old Half-Life CD and found that Steam let me download it, and also every single product tangentially related to the first Half-Life for free.  Now, if only there was a way to pry those old Bullfrog titles from the sticky hands of EA...

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  • Life of D. Duck: Freeware on Acid

    This post is going to require a little background info, so let me get that out of the way first. Bjørnar B. is an Internet-meme type thing that started in the early 00s; he's a fictional Norwegian teen who creates childish-yet-nightmarish drawings of Donald Duck and his family with bizarre, barely-English captions. Don't feel too out of the loop if you don't know about him; Bjørnar B. is pretty obscure unless you've been reading Something Awful (who originally hosted his site) for a long time.

    That being said, if you enjoy Bjørnar's very specific and strange sense of humor, you may also enjoy his series of point-and-click adventures games that are best described as a fever dream version of Duckburg.  The sequel to the original Life of D. Duck just came out, and Bjørnar was nice enough to provide the world with a trailer:



    And if you're still confused and bewildered, perhaps Bjørnar's own breakdown of the story might help?

    Help D. Duck in his quest to get Dasy to marry him. D Duck must get rid of Uncle Jubalon who is eating him out of his house, also ooie lui and devie escapes and D. Duck must save them.

    The game is HERE. You will download it.

    Read More...


  • Duke Nukem 3D Was Actually a Great Game

    It may be hard to believe, but there was once a time when the phrase "Duke Nukem" didn't conjure up hoary old jokes by would-be Internet comedians who were known to say, "More like Duke Nukem ForNEVER, am I right!?"  Well over a decade ago, Duke Nukem was actually relevant, and Duke Nukem 3D was a creative, tongue-in-cheek alternative to id's Doom series, the aesthetic of which could only come from people who read Spawn unironically. I might have been a 14 year-old boy back when 3D came out in 1996, but I was savvy enough to recognize that Duke's over-the-top masculinity was an insincere, tongue-in-cheek take on action heroes, a la The Simpsons' McBain. The question here is, will today's 14 year-olds--who weren't even multi-celled organisms during the original release of Duke Nukem 3D--get the joke? And will anyone else care?

    All of this Nukem news is relevant because tomorrow the game will be available on the XBox Live Marketplace for the pauperly sum of 800 Microsoft Points. That's a tiny price for what amounts to a lot of game, but I'm not here to tell you about the 360's faaabulous deals. In fact, I'm not even going to buy the game; my old CD still works fine, and programs like EDuke ensure that the original files I once played on my Pentium 133 will work long into the future.  The important thing to think about here is how Duke Nukem 3D was once innovative and unique; this is very hard to imagine after the franchise was left to fester with increasingly awful console ports and reimaginings, but it's true.

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  • Duckman's Lost Adventure Game

    In case you didn't know, this week marks the release of the first few seasons of Duckman on DVD; and if you wish to plead further ignorance, Duckman was a brilliantly cynical cartoon that had a surprisingly long run (70 episodes) on the USA network in the mid-90s. So what does this have to do with video games? Aside from giving me a chance to promote one of my favorite TV shows, this week's monumental media event is also the perfect time to talk about the series' PC adventure game, Duckman: The Legend of the Fall.

    Along with Beavis and Butt-Head in Virtual Stupidity, Legend of the Fall was one of the few non-LucasArts adventure games to nearly capture that same LucasArts magic.  Unfortunately, Duckman was not nearly as popular of a franchise; also, Legend of the Fall's 1997 release date missed the genre's height of popularity by nearly 3-4 years, and came at the tail-end of the show's run.  Hence the game's "lost" status; for being as uniquely American in its own "hell in a handbasket" take on the modern world, Duckman: Legend of the Fall was released everywhere but America.

    Read More...


  • Will Games Ever Be Funny?

    Two short years ago, when I learned that there were going to be not one, but six new Sam and Max games, I was ecstatic. In the brief period of time I could have actually been considered a PC gamer, I subsisted primarily on the Lucasarts brand of PC adventure games, and Sam and Max Hit the Road was one of my favorites. But today, the final episode of Sam and Max Season 2 sits on my desktop, where it has been unclicked for months and will probably remain so until I force myself to play through it on some day where I'm not burdened with responsibility. That's right: "force." What the hell happened to me?

    I've been in love with Sam and Max even before I played their original game; Steve Purcell's art style, along with a great mix of film noir send-up and absurdist humor made the duo immediately appealing to me.  So, in the 90s, I bought their game, somehow managed to get my hands on the original printing of the trade paperback (no one was murdered, I swear), and watched the mostly-okay cartoon on Fox Kids for the whole year the network decided to air it.  Thus, my Sam and Max fanhood should not be called into question.  But these days, I can't find myself caring too much about these beloved figures from my adolescence.

    Have I merely grown up, or is something foul afoot?

    Read More...


  • GOG is Great

    There's no lack of love for retro in the modern gaming world; but certain old games run the risk of being forgotten thanks to their incompatibility with current hardware. PC games especially suffer from this problem; I have an entire binder full of PC CD-ROM games from around 1996-2002 sitting next to my computer desk, and my Vista OS will run about 10% of them.  Services like GameTap have done a great job with prolonging the life of older PC games, but the newest kid on the block, GOG (Good Old Games), is focusing entirely on this platform.  And I am very happy that they're doing this.

    GOG works a lot like Steam, except they play a little looser with the rules and have a much smaller catalog at the moment.  All their games--chosen mostly from Interplay's catalog from the past 15 years--are under 9.99, compatible with XP and Vista, and are shockingly DRM free.  And if that wasn't enough, each download comes with various bonuses like PDF manuals, soundtracks, wallpapers, and avatars.  If the wave of the future is buying things you've already bought, then sign me up.

    Read More...


  • Entitled PC Gamers Whine about Rights

    Stardock's PC Gamer's Bill of Rights is a laughable and self-defeating piece of diggbait, sure to be received by mouth-breathing PC gamers with a hearty "hear hear". It's bull -- the moment you shell out cash is the moment you need to stop whining about rights. The list, with my take, after the jump:

    Read More...



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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


    CONTRIBUTORS

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Send tips to 61fps@nerve.com