
For awhile there back in 2007, it was looking like blending 2D and 3D in a single game was going to be a bonafide trend. Super Paper Mario was the highest profile experiment in dimensional puzzle solving, but it was Zoe Mode’s overlooked Crush that really demonstrated the lasting potential of the new genre. Shifting the levels between sidescrolling, overhead 2D, and full 3D made for some inspired level design and hair-pullingly difficult puzzles. When the Independent Games Festival rolled around at the beginning of 2008, it looked like the 2D-3D mash-up was finally going to have its masterpiece in Polytron’s Fez. Fez mixed the same sort environment manipulation from Crush with deliciously retro graphics and sound. It looked awesome. Then it disappeared. I was sad.
Gaming gods be praised! Fez has re-emerged, like a glorious sleepy groundhog signalling an early spring of sunshine and raw joy!
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