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  • Sauerkraut is My New Favorite Games Video Journo

     

    He's tastier than Yahtzee, goes down smoother than the Mega 64 guys: He's Kraut! And he's the newest, most Teutonic video game pundit. Marvel as a bowl of sauerkraut takes us on a tour through video game history. Tetris, Prince of Persia, Scorched Earth, Breakout and Pacman. It's simple, it's sublime, it made me choke on my breakfast. 

    Video after the jump:

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  • New Year's PS3 Wish List: part 1



    I was planning on putting this up before the new year started but I had an end of the year computer melt down. Maybe I should add “get a new computer” to my resolution list. I have no idea if that'll happen but I do know what I'd like to pick up this year: a PS3. It took a long time, but Sony's expensive machine has accumulated enough of a library to interest me with quite a few more good looking titles set to come out this year. With high hopes that the PS3 will see another price drop, I present my list of PS3 gems, old and new, to snatch up in 2009.

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  • The Death of Death

     

     

    While we were on break, Ludwig Kietzmann over at Joystiq raised an interesting question about the nature of games, elaborating on a point made earlier this month by Penny Arcade's Tycho here. The basic idea is that death in games is an outmoded convention that often makes games frustrating for no reason other than because that's the way it's always been done. Prince of Persia is the game that has raised these questions.

    Basically, Prince of Persia provides you with a cute sidekick that rescues you when you're about to die. From what I understand, it's relatively easy to complete the game without dying. It's a seamless, spawnless jaunt through a wonderland begging to be discovered through your character's physics-defying acrobatics. So why are people complaining?

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  • The 61FPS Review: Prince of Persia



    Guest reviewer Adam Rosenberg resides in Prospect Heights, Brooklyn, where he slaves away daily as a contributing editor for UGO’s Gamesblog as his dog Loki looks on in bewilderment. In addition to the noble pursuit of video games, Adam enjoys spending time with fine film, finer food and his fine fiancée Bekah.

    I’m not really sure the title “Prince of Persia” is relevant anymore. After all, in Ubisoft’s latest – a reboot of the trilogy started with Sands of Time – you play a wandering scoundrel: two parts Han Solo, two parts le Parkour founder David Belle and one part Indiana Jones. You could argue that the open-world, Middle Eastern-flavored surroundings might be situated in an ancient, fantasy-world version of Persia, but it just as easily might not be. But hey, that’s brand recognition for you.

    Prince of Persia is a streamlined spectacle, lighter on challenge than previous series entries but also more visually appealing by several orders of magnitude, thanks to the face-lifted, cel-shaded art design. Meanwhile, the gameplay remains fundamentally unchanged; as the titular (not-)Prince, you’ll still be wall-running, column-groping and bar-swinging, all of it supplemented by increasingly frequent dalliances with magic.

    But to be honest, there’s not much in the way of "game" in Prince of Persia. It is essentially a massive, player-guided Quick Time Event broken up by occasional displays of QTE-fueled swordplay.

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  • Video Game Addicts Dropping out of School

     

     

    Game Politics reports that FCC Commissioner Deborah Taylor Tate has declared the following:

    You might find it alarming that one of the top reasons for college drop-outs in the U.S. is online gaming addiction - such as World of Warcraft - which is played by 11 million individuals worldwide.

    Taylor provides no hard data to back up this claim, but it got me thinking about some of the casualties I knew, not necessarily from online gaming, but gaming in general.

    During my freshman year in college, there was a guy who literally punched a hole through his laptop monitor after repeated losses in Counterstrike. He didn't drop out, but he had to shell out for a new monitor. I don't think nerd rage was covered by the university insurance policy.

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  • The New Prince of Persia Will Let Me Right a Terrible Wrong

    Ladies and Gentlemen, I come before you to admit that I have never felt the embrace of a lover. I have never breathed deep of masculinity, reveled in the wrap of sun-bronzed arms oiled lightly by sweet perspiration. I have never had the words "I love you" spoken gently in my ear, giving me cause to shiver as if...um...some spider metaphor...

    Ha ha, okay. I am loved. But I have never played a Prince of Persia game. Not one. I am the 28-year-old Prince of Persia virgin.

    I know this is shocking and I'll understand if you don't want to be my friend anymore. Please believe me when I say that I intend to make things right, though. There are certain things in this life that no one should die without experiencing. "Play Prince of Persia" has always been in the back of my head-queue, though admittedly I've become doubly curious since I learned it's one of a precious few franchises that game critic Yahtzee loves. Every games writer wants to grow up to be Yahtzee. I personally dig the hat.

    I also have to admit I'm impressed by the trailer for the new-gen Prince of Persia, so I guess I'll excuse myself and go apply some perfume and check my dowry.



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  • Running for Your Life!



    Happy Halloween everyone! This is my favorite holiday. Every year I dress up in costume and hit the streets. No, I'm too old for Trick or Treating but you're never too old to make small children scream. Halloween is the perfect time of the year to focus on things that get our pulses pounding. On television, you don't have to flip through too many channels before you find a horror flick and on game sites you don't have to browse far before you find a post highlighting scary video games.

    Personally, I'm not a fan of horror but I do love it when a game tosses in a little something special designed to make you break out into a nervous sweat. So, for this holiday occasion I present three games that force you to deal with an unstoppable, “indestructible” enemy determined to hunt you down. There's only one thing you can do. Run!

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  • Portrait of the Prince Pre-Persia



    There’s something about seeing the physical inspiration for a fictional character that is both deeply exciting and unsettling. The pizza missing a lone slice, covered in tomato sauce and bubbling cheese, is downright creepy when you think about it as a basis for Toru Iwatani’s Pac-Man. Seriously think about it. That’s what Pac-man would look like if he was skinned! What does that say about Iwatani, or even me for thinking about it? Take good ol’ Mario Segali as another example. You can practically see the ghost of a red hat perched atop his mustachioed dome. Now picture him breaking bricks with his scalp and jumping on turtles. Sickly fascinating, no?

    I’m told this footage of Jordan Mechner’s kid brother has been floating around the net for quite some time, but today’s the first time I’ve ever laid eyes on it. Some twenty years ago, Mechner dressed the lad up in whites and then set him off running, climbing, and falling as a model for his seminal masterwork, Prince of Persia. Thing is, the boy looks exactly like the Prince in motion.

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  • Linearity is Not a Dirty Word



    With the dawn of 3-D games on home consoles, new buzz words and selling points like draw distance, open worlds, and free roaming worlds were birthed. Games grew in size and linearity become a negative point on many reviews. Bigger, however, is not always better, and great games should never be docked points because they proceed in a linear fashion. Content is king!

    It has always been an enigma to me why linearity has developed this stigma. Why it should ever be considered a negative while wide open, sandbox, free roaming aspects are typically considered a good thing. Let's ignore the entire history of gaming greatness that existed in the linear majority of 2-D games and just look at some samples from my 3-D library. Some of the most enjoyable games I've ever played have been knocked in reviews for their linearity, while other games have actually used their wide open dead space as a selling point.

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  • Trailer Review: Prince of Persia



    There are a lot of things to like about the new Prince of Persia trailer. But I'm sad to see that our boy has been given a ghostly sidekick. She looks like equal parts Midna and Yorda, which means she'll probably save your butt and get in the way a lot. This was a slight problem in The Sands of Time, in which Princess Farah would accidently shoot arrows at the Prince. The red orbs that fling the Prince around are a little Metroid Prime-y, and the supplemental swinging granted by the sidekick seems to draw from Spidey.

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  • Karateka Remake in the Works

    File this one under "unexpected". Gamasutra reports that Prince of Persia creator Jordan Mechner is planning to bring back the lesser known 1984 proto-brawler Karateka, though "not in the way we'd expect." During the interview, Mechner related this amazing easter egg from the original Apple II version of the game:

    The programmer doing copy protection for the game figured out that by messing with the bit table, the whole game could be played upside down, which is really hard to do. We thought it would be hilarious if we burned the flipped version of the game to the other side of the disk.

    We figured of all the people who buy the game, a couple of them would accidentally put the floppy in upside down. That way, when that person calls tech support, that tech support rep would once in blue moon have the sublime joy of saying, 'Well sir, you put the disk in upside down,' and that person would think for the rest of their life that's how software works.

     

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  • Trailer Review: Tecmo Bowl – Kickoff

    E3 2008’s been running for just under forty-eight hours at this point, if you count yesterday’s early festivities with Microsoft and EA, and the internet is awash with flashy exciting trailers. The first gameplay footage from Ubisoft’s Prince of Persia proves that the new adventure is even more deliciously gorgeous and detailed than its already beautiful screenshots, the Mirror’s Edge gameplay demonstration delivers on the promise of that game’s unique take on first-person gaming, and iD’s Rage is exhibiting all the gloss and zombie-ness of a classic John-Carmack-Tech-Showcase. But who cares about those?

    Every trailer, every look at fresh gameplay from cutting edge titles, every CGI tease pales in comparison to these sixty seconds of Tecmo Bowl: Kickoff.

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  • The Ten Greatest Opening Levels in Gaming History, Part 3

    Sonic the Hedgehog - Green Hill Zone



    By the time the original Sonic the Hedgehog came out, Super Mario World had been out for six months in Japan. In almost every way, Mario had the edge on Sonic — more levels, more power-ups, more variety, more gaming. But there was one thing you couldn't take away from Sonic, and that was the sheer dazzle of starting up the game and entering Green Hill Zone. To this day, Green Hill Zone looks spectacular, with its sparkling ocean, lush vegetation and abstract geometry — not to mention Masato Nakamura's unforgettable music. Mario had a lot to offer, but in terms of pure physicality, most of Dinosaur Land seems awfully drab next to Green Hill Zone. (Plus, it was 1991 — "zones" were just cooler than "lands", for Chrissakes.) — PS

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  • The Ten Greatest Opening Levels in Gaming History, Part 2

    Metal Gear Solid 2 – The U.S.S. Discovery



    The opening level of Metal Gear Solid 2 is the finest Metal Gear game ever made in-and-of itself. Forget Hideo Kojima’s cinematic pretensions for just a moment and think about the raw play available in this self-contained prologue scenario. The tools of MGS’ trade may not be available to Snake in their totality here, but every inch of the tanker acts as a playground for the series' most fundamental mechanics. You can sneak through without ever being seen or you can kill every Russian soldier you come across. There is an expertly paced boss fight. There is skin-mag related humor. It’s all here. Now layer Kojima’s cinematic pretensions back on top of all that considering they are at their best (read: most restrained) here and you have a beginning that is, arguably, superior to anything the follows or precedes it in the entire series. — JC

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  • The Ten Greatest Opening Levels in Gaming History, Part 1

    First impressions are important, in videogames as they are in life. The first moments you spend with any art can define your experience of it. They compel you to dig deeper, to more carefully consider the work or the hand that crafted it. Other times, they can be so startling that everything that follows is diminished. This week, 61 Frames Per Second looks at the ten greatest opening levels in gaming history. Stick with us past the first one though. They’re all great. — John Constantine

    Prince of Persia 2 - Rooftop Chase



    The original Prince of Persia was a unique and wonderful game, but it wasn't much for setting. Half the game takes place in a monochromatic dungeon, and the other in a monochromatic palace. 2 quickly makes up for it; about to be executed by the Vizier's goons, the Prince leaps through a window, and from there it's up to you to guide him across the palace rooftops, into the marketplace below, down a long pier, finally leaping into the hold of a departing merchant ship — all with those guards on your tail. The stage is a real nail-biter, and all the more memorable because the rest of the game is comparatively subdued. — Peter Smith

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  • Character Case Study: When Good Characters Get Bad Attitudes



    Written by Amber Ahlborn

    Outside of puzzle and simulation genres, games tend to be very character-centric. As such, character development can be important to games with some detail to their stories. Alas, games are still typically lightweights as literary pieces and cliches abound. Currently the antihero is popular; a cheap way to add depth to a character is slapping on a tragic back story and injecting them with a bad attitude. Sometimes this works out and sometimes it simply ruins a good thing. Two characters who beautifully illustrate these extremes are Jak and the Prince.

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  • Top Ten Most Terrifying Enemies and Then Five More



    I’ve got to hand it to Cracked, this is an almost perfect list of pants-wetting aggressors from videogames across the ages. Wallmasters, poison head crabs, Baron von Blubba, and Sinistar have all caused seriously tense moments for me in addition to all sounding like euphemisms for incurable STDs. That said, there are a handful of noticeable omissions from this list. 61 Frames Per Second, being the civil minded outlet it is, brings you five other baddies.

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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