I’ve written about my fascination with speedruns on numerous occasions here. There’s something about the manipulation and abuse of a game inherent in speedrunning that’s entrancing. With most creative works, the intentional fallacy is assumed. Speedrunning is proof of intentional fallacy, a way for the audience to literally go in and break the author’s voice. For example, Rygar on NES wasn’t designed to be played like Kristian 'Arctic_Eagle' Emanuelsen plays it. Emanuelsen skips every passage of text, knows precisely where to use every item without experimentation, and knows just how to manipulate obstacles (read: enemies) to just brush past them rather than engage them. The game, despite the maps that came with its original manual, is structured to disorient the player, and Emanuelsen’s memorization of the quickest route through the game defies that design.
Speedruns also provide an invaluable resource to gaming fetishists. You will never ever be able to play everything that piques your interest. Those players brave enough to shatter a game’s intended challenge by completing it as fast as possible leave us with ready made tours of games we do not have the time to play.
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