
10 Years Ago is a recurring feature that looks at whatever the new hotness was around this time 3,650 days ago. Ostensibly it will look at the game’s impact both in past and present terms, but mostly it will just make you feel really old.
Sid Meier’s Alpha Centauri (released February 12, 1999) represents a curious interregnum at developer Firaxis. It was the only turn-based strategy game to come out of the developer before the company regained its Civilization franchise, for one. It’s only the only game that was designed for Firaxis by co-founder and master strategy craftsman Brian Reynolds.
Billed as a “spiritual sequel” to Civilization II—the idea being the story came as a direct result of a Civ technological victory—it doesn’t step an extraordinary distance from the original Sid Meier design. Yet it feels hugely different. Alpha Centauri differs most primarily from Civilization in one particularly interesting way: while Civ presents its power struggle as a battle to dominance by nations, Alpha Centauri is about the struggle between ideologies to best survive as, and transcend, humanity. This makes each game of Alpha Centauri a much more emotional, and unnerving, conflict.
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