
Guest contributor Adam Rosenberg covers games from his secret lair in Prospect Heights, Brooklyn, typing, reading and playing the days away as his dog Loki looks on in bewilderment. In addition to the noble pursuit of video games, Adam enjoys spending time with fine film, finer food and his fine fiancée Bekah.
Velvet Assassin is an anomaly. For one, it’s a Hard Stealth game. Not “hard” in the challenging sense — though expect the finished product to be difficult — but rather it stays true to its roots. Sneaking isn’t just one possible route to success in Velvet Assassin; it’s the only one. Show yourself even once, and get a face full of bullets for your troubles. I can’t even remember the last video game that focused solely on striking from the shadows.
Then there’s the premise and its real life inspiration. The game’s protagonist is Violette Summer. She works as an MI6 spy behind enemy lines during World War II. The game unfolds as a flashback, with Violette recounting her wartime experiences from a hospital ward. Violette Szabo is the real life velvet assassin. After her husband Etienne was killed in action at the Battle of Battle of El Amain, the twenty-two year-old Szabo joined Britain’s Special Operations Executive as a spy. She completed one successful mission in 1944, but was captured following an attempt to sabotage German communications prior to the Normandy invasion. After enduring months of torture and hardship while confined in a Nazi concentration camp, Szabo was executed in 1945.
The Nazis are the undisputed “bad guys” in the game — how could they not be? — but it’s interesting how nationality informs Assassin’s design. Its creators are Hamburg-based Replay Studios, and the context of their German heritage colors even a brief session with the game. For example, Violette frequently comes across personal effects belonging to one soldier or another. During my hands-on, I came across a love letter addressed to the sweetheart of a German soldier. Perhaps even the one whose throat I’d just viciously slashed open. In moments like these, it’s tangible how national perspective has affected the game’s development.
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