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  • Gradius ReBirth and The Joy of Sisyphean Gaming



    Every few years, I get the itch. I’ll be reading a book or sitting in café, enjoying the air and taking in some company, when my conscious mind will simply shut off. My eyes glaze over, I drool a bit, and whoever I happen to be with at the time starts to worry. They wonder if they’ll regret not bringing a tranq gun by the end of the day. It’d probably be wise for me to start wearing a medical bracelet. It should read: “John Constantine. Irregular shmup addiction. Administer either space/terrestrial, horizontal/vertical shooter immediately. Contact Dr. Vic Viper at Up, Down, Left, Right, B, A, Select, Start.” At the very least, it would ensure that no one gets hurt.

    While Derrick’s been having a renaissance with the genre and Joe’s all but abandoned it, my predilection for shoot ‘em ups has been constant over the past two decades. As I said, it isn’t regular. It just comes out of nowhere. It starts with having to track one down, preferably horizontal, with a killer soundtrack, and bright color. Then I go for weeks without playing anything except for stray, half hour sessions with them, games like Einhander, Life Force, or R-Type Final. Thing of it is, I’ve never gotten good at any of them. I wouldn’t say that I’m terrible. I can usually get through the first level of a shooter without dying or, in extreme cases, continuing on the first try. But I’ve never beaten one without cheating and I’m usually struggling to keep up just a few levels in. I love the ebb and flow of a great shmup, the movement from speed and escape to the sluggish crawl that almost always precedes some giant conflict against a screen filling boss. When I die, I smile, and start over. Bullet hell or Konami standard, I take immense satisfaction in pushing the rock uphill and letting it tumble back over me.

    Which, when you get down to it, flies in the face of what we expect to be a satisfying experience, right? When we judge games, the most damning thing you can say about it is that it’s frustrating, the highest praise that it challenges us in a way that makes us want to persevere, to master it. If you aren’t good at it and you don’t get better, what’s the point?

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  • Final Fantasy VII and How Nostalgia Colors Opinions

     

    A few days ago I rhapsodized about A Boy and His Blob, only to have Bob Mackey provide me with a reality check. The game had its flaws. He's right! This morning I read IGN's roundtable discussion on Final Fantasy VII, which set out to determine if the game is overrated. 

    I don't think FFVII could have possibly come at a better time in order to enjoy canonical status today. A huge portion of today's video game journalists were probably ten to fifteen when the game was released. I vividly remember seeing the game's trailers aired during ABC's TGIFriday. Even my parents were impressed.

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  • Roundtable Discussion: The Relevance of Japanese RPGs



    Roundtable Discussion takes the intrepid 61FPS blogging team and pits it against itself in the search for deeper truth. The moderator for today is Bob Mackey.


    This week’s conversation deals with the mythical and possibly endangered beast known as the Japanese RPG. The genre really seems to be suffering during this generation, for two major reasons: 1.) escalating development costs due to the new necessity of high-polygon, HD resources and 2.) developers’ inability to combat the most damning problems of the genre. Over the past few years, we’ve seen quite a few JRPGs hitting the shelves that feel half-finished at best; and even when a fully-realized JRPG comes along, I worry that the absolutely abysmal pacing the genre is infamous for will end up sucking all the fun out of what could be a fantastic game. To start us off, I have two basic questions: 1.) What does the genre need to do to become interesting again, and 2.) what do you think it will do?

    On a side note, the only RPGs I’ve been interested in lately have been ports of remakes of classics. Is this a sign that the genre is becoming antiquated and only accessible to those (admittedly, quite a few at this point) with an understanding of its unique grammar?

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  • Watcha Playing: Secret of Evermore

     

    You see, people? That's what video games are all about. Giant aliens with clearly visible weakspots that glow red. And you have to fight them off with a bone. A bone.

    I was too busy playing Earthbound when Secret of Evermore was released, and thanks to the magic of emulation, I'm able to catch up on what I missed back when I was eleven. Playing through this game makes me wonder why nearly all other JRPG's haven't copped to its simple formula of real time battles, blending Lengend of Zelda action and traditional JRPG battle mechanics. Fighting is much more interesting and intense than most JRPG's, and the genre is just now catching up to it with the Tales of...series. Thing is, Evermore does it much better. Today's RPG makers should really take note, especially those who think that Paper Mario-style timed attacks counts for engagement.

    The other thing that really stand out to me is the ambient music, which is far and away better than just about any Super Nintendo game I've ever played, outside of maybe Donkey Kong Country (Just talking ambience, folks). Canyons echo, deserts swirl with wind, and dank caves drip. 

    Of course its the little things as well.  The menu system is so compact and useful, the boss battles are so gripping, and the pacing is superb. Two thumbs, way up.

    Awesome vintage commercial after the jump:

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  • Oops, I Don't Like Super Mario RPG As Much As I Thought I Did

     
    My husband and I ended up playing something this weekend, after all: Ride the Happy Horsie. Er, I mean, Super Mario RPG.

    Rather, he played. I've just been watching. I had the game on the Super Nintendo, but I find it odd that watching the Virtual Console playthrough has not given me a nostalgic itch. He keeps offering to let me play and I keep shaking my head. By contrast, we were pushing each other like kids for the chance to play Legend of Zelda: A Link to the Past. "MY TURN" "NO MY TURN" "NO NO NO!"

    I find that I'm remembering how so many parts of Super Mario RPG made me...well, weary.

    "Oh Jeez, Croco. This fight's boring. Oh man, the Kero Sewers. This was a pain to navigate. Oooh, the Forest Maze! This was cool! Oh Christ, stupid Moleville Mines. Snore."

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


    Send tips to 61fps@nerve.com