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  • Relaxing Games

     

    Yesterday I came across an article on Slate regaling thatgamecompany's Flower, calling it "the only video game I've ever played that made me feel relaxed, peaceful, and happy."

    Several years ago my college buddies and I would unwind after classes with a few F-Zero GX races. There was something about the game's blinding speed that encouraged this state of zen, during which the day's stresses would melt off of our bodies.

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  • Steam Weekend Sales Will Save Us All (Money)

    Some incredible numbers came out of the mouth of Valve co-founder Gabe Newell last night regarding those lovely Steam weekend sales that I spend way too much money on. What he shared could mean a lot for how we buy games in the future. In other words, how digital distribution will make gamer makers rich and gamers richer.

    His key example was last weekend’s 50% discount on Left 4 Dead. I was apparently not the only human who bought the game at that price point—Newell revealed that sales of the game rose 3000 percent, bringing in more dollars for the game through the service than at any point in the game’s history—including launch. And it didn’t cannibalize retail, either.

    Another unnamed game that was recently offered in a Steam sale saw its sales numbers jump 36000%. That’s a lot of percent! Has Valve stumbled on some kind of magical spell where everyone makes more money by charging less?

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  • Team Fortress 2 and the Broken Windows Theory

    Does the aesthetic inclination of your favorite game affect your play style and mood? My college buddy Nick Douglas (you may know him from Gawker or Valleywag) thinks so. He's not a much of a gamer, but he played a little Counterstrike back in college:

    But during school breaks, I’d play Counterstrike... and everyone I met was an asshole. Everyone who played poorly was called an idiot, and everyone who played well was accused of hacking. Playing the game didn’t feel like work, the way long-term games like World of Warcraft feel, but some players treated it like work, and it could be emotionally draining putting up with the abuse. And like I said, I never learned how to play.

    Now, Nick's got a brand new bag called Team Fortress 2. He thinks the jokey, cartoonish nature of Team Fortress 2's graphics encourages players to, well, play nice: 

    But on Team Fortress 2 the players are friendly, jokey, encouraging toward newbies. And because of that, I’m learning. I’m getting along with players. I found favorite servers that I visit often. Even when my team’s losing, we have a sense of humor about it. I just cracked up tonight during my usual 100 deaths. (Granted, now I’m able to kill one or two guys with each life.)

    Nick's theory is a virtual application of what's come to be known as the "broken windows theory". The idea is that the aesthetic quality of the environments in which we live affects our behavior. Here's an Atlantic Monthly article from 1982:

    "Consider a building with a few broken windows. If the windows are not repaired, the tendency is for vandals to break a few more windows. Eventually, they may even break into the building, and if it's unoccupied, perhaps become sqatters or light fires inside.

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  • Whatcha Playing: Tribes 2

     

     

    I moved on from Myst III: Exile the moment I found out about Tribes Next, a group of superfans dedicated to preserving the Tribes 2 experience on their own dedicated server, now that original developer Dynamix is Kaput. After a few hours playing old maps from the original Starseige Tribes, I can comfirm that it's exactly like I remembered it back in highschool. 

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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