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  • Of Previews and Other Demons: God of War III is Not God of War III Yet



    I may write them, I may read them, but this does not mean I like previews. They are an inherently flawed cog in the grand videogame business machine and they’ll never go away. Previews, any early criticism of a game not done by the developer, publisher, or their QA teams really, is essential. Any creator needs to get a little distance from their creation to gain perspective, to consider it in a new way before it’s finished. Novelists, essayists, filmmakers, musicians, and academics work in concert with editors, engineers, producers, and any number of other peers on the path to birthing their work. Given, games are unique. Authors don’t typically have journalists reading sample chapters of a book two years before it comes out, judging what sentences work, which don’t, and predicting, for thousands of readers, whether or not the book will suck as a whole. "Well, Rushdie seems to be up to his old tricks. We got eyes on with chapters 3 through 6, and his circuitous sentence structure is in place, but we can't tell if his classic characterization is there to be complimented by it. Here's hoping it's a torrid family history worthy of the Fatwaed-One's legacy when it releases this fall."

    Just not how it works.

    The problem is that videogame previews shape public perception, and sometimes success, of an unfinished game based on what’s almost always a trifling sample of the overall experience. Sometimes, especially early in development, the previewer doesn’t even play the game. Eyes-on, hands-on, final impressions, review is the simple version of the cycle, but sometimes a game’s reputation can be irreparably tainted by the hands-on stage. Most previews lean positive – because the writer wants to believe in the game/stay in the publisher’s good graces – so when a preview is negative, especially if it’s of a marquee game, it stands out. The best case scenario is that this negativity comes from an honest place and it helps the developer make a better game. Worst case scenario, the writer just doesn’t like the game, and dumps on it because they’re filling a word count. Maybe Dennis Dyack’s been right all along. Maybe games shouldn’t be previewed at all. Maybe people would have like Too Human more if it hadn’t been for its tumultuous development and terrible, terrible preview reputation.

    Probably not. Too Human wasn’t a very good game.

    This leaked footage of God of War III from GDC that’s been making the internet rounds today is what got my brain cooking on previews.

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  • Microsoft’s New Year’s Resolution



    For the second time in history, an American company has created a massively successful videogame console. Microsoft’s Xbox 360 is, without doubt, America’s greatest triumph since the Atari 2600. Of course, this is discounting personal computers of all stripes, and even the achievements of Microsoft’s first green-tinged box devoted to gaming. But 28 million consoles sold worldwide is a monumental feat for any gaming machine and, contrary to some speculation late last year, it looks like the system’s sales have yet to plateau. As far as creativity and growth of the medium, Microsoft pioneered downloadable content on home consoles, established one of the first easily accessible independent games services, and brought online gaming into more homes than ever before. Not to mention how they’ve published some of the most enjoyable traditional gaming fare — shooters like Halo 3 and Gears of War as well as RPGs like Fable 2 — of the last two years. Yes, kudos to you Microsoft. Ya done good.

    BUT YOU CAN DO BETTER! What’s up with 2009, guys? Halo Wars? That’s what you’ve got? Where’s Alan Wake, you punks! Ninja Blade? How about a freaking action game without a ninja in it?! Geez!

    Okay, okay. I am calm now. I am fine. Announcing some great first-party software for the 360 would be a pretty logical resolution for Bill Gates’ house of pancakes. But I was thinking more along the lines of modernization.

    Microsoft should resolve to make Xbox Live free to all Xbox 360 owners in 2009.

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  • You Got Your Nietzsche in My Video Game!

    I may be the last person on earth to realize this, but the title of Silicon Knights' Too Human is actually a reference to Friedrich Nietzsche's Human, All Too Human.  Given that Nietzsche's work has very little to do with cyborg anxiety, you may be asking yourself, "What's with philosophical namedrop?"  The answer, my friends, is simple: philosophy can make anything seem more important.  And Nietzsche is totally hardcore; he's the same philosopher everyone reads when they decide to be free-thinking teenage rebels and can't find any Bukowski at the library.

    Silicon Knights is not the only developer to totally blow our minds with something out of really old books; others have been drawn to the siren song of Nietzsche's nerd-friendly philosophy, too. Let's examine them.

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  • Whatcha Playing: Cleaning House, Finding Roots



    It has been well over a month since my last Whatcha Playing here at 61 Frames Per Second. The vicious truth of the matter is that I haven’t been playing that much since the beginning of July. The summer will do that to you. When the weather is as nice as its been here in the northeastern United States (mild, sunny as hell, great thunderstorms), its hard to devote eight hours of a Saturday to grinding RPG characters, engaging in manic shoot-outs, or even just taking in some classics (especially if your apartment isn’t air conditioned.) Last Thursday, though, I finally downloaded Bionic Commando Rearmed, a game I may have mentioned anticipating. Those first delicious minutes I spent grappling around the vibrant world GRIN created signaled one undeniable fact: come the weekend, it was time to play some freaking videogames.

    But first I had to clean house.

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  • Too Human Getting Owned

    That sound you hear now is thousands of NeoGAF avatars being changed simultaneously.

    Okay, so maybe a Metacritic score of 67 out of 100 isn't exactly the end of the world--and hell, that's only based on a measly six reviews. But now that it's completely legal (in the eyes of Denis Dyack) to judge Too Human, things are gonna start to get ugly.

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  • Shut It, Old Man: The Absurd Extent of Nintendo’s Secrecy

    Eighteen months ago, whilst combating poor previews of his imminent release Too Human, Denis Dyack expressed his opinion that videogames should not be previewed in any way, shape, or form until they near completion. I can appreciate the sentiment, to a degree, especially in Too Human’s case. That game used to look like this:



    And now it looks like this:



    That’s what happens when you show a game ten years before it actually comes out. Dyack, hypocrite or not, isn’t wrong. Showing a game too soon can give a very poor impression of what it will ultimately be, particularly with original concepts and new characters, but you need to get the game in the public eye early. Videogames, outside of marquee titles, are rarely advertised anywhere, let alone on television where they would get the greatest exposure. So you have to preview that sucker for a long time before it releases, seed the enthusiast press, and let people pay attention. Otherwise games die on the vine, even established franchises.

    Unless, of course, you’re Nintendo.

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  • Serious Business: Dennis Dyack Blames the Internet

    Developer Dennis Dyack of Silicon Knights opened up about the butthurt he's received from gaming forums, namely NeoGAF on last week's 1UP Yours podcast.

    "I went through all of this for two reasons.... If you're going to look at the NeoGAF forum as a non-profit organization, if it does not reform itself, it's eventually going to crumble. There's going to be a point where they step over the line where someone's going to shut them down. That would be a loss for everyone.... The question I have to ask the moderators of GAF: Are you going to follow your own rules? With people making GIFs of myself that are, I would say, attacking me.... Why haven't 180 people been banned now? If I wanted to move in and shut that place down, do I have grounds under their own forum policy?"

    Eh, probably not. Forums like NeoGAF are so popular because they provide the unhinged, unmoderated commentary that you simply won't find anywhere else. No one expects it to be 100% factual or unbiased. Trying to fight the subculture is so futile.

    Basically, Dyack went on NeoGAF and challenged the forum to speak out against his game.

    Read More...



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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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