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  • Dr. Spock vs. The Watchmen vs. Terminator: The New Movie Tie-In



    Nostalgia, as Cole’s post on the ever-ubiquitous Final Fantasy VII so deftly illustrated, is a disease afflicting games criticism. It’s understandable why. The people writing about games today (not to mention the majority of people making them) came of age during videogames’ golden age. It’s no wonder fond memories color their perception of the entire medium. Nostalgia isn’t always a bad thing, especially when it inspires creativity. Just look at Bionic Commando Rearmed. But as Luc Sante says, “Nostalgia can be defined as a state of inarticulate contempt for the present and fear of the future.”

    Me, I love the future. I’m a ceaseless optimist, fueled by the promise of tomorrow, I am. When I feel the symptoms of nostalgia (itchiness, aquaphobia, uncontrollably defending Battletoads, frothing at the mouth) taking over my brain, I remember movie tie-ins. I think about going to Pompey Video and plunking down four dollars to subject myself to The Rocketeer on NES. I think about buying Die Hard Trilogy as one of my first Playstation games. Then I vomit and, like an exhausted drunk, I feel a little bit better.

    The movie tie-in is changing though. While you still see trash like Secret Level’s Iron Man game making millions, the big budget retail rush job isn’t the guaranteed success it used to be. Iron Man may have been a hit for Sega and Secret Level (providing the cash flow to finish the giant flop Golden Axe: Beast Rider), but The Incredible Hulk tie-in, released by Sega just a few months later, sold about as well as cans of Coke II. It isn’t just brand strength and high cost that makes tie-ins a greater risk.

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  • Trailer Review: Watchmen: The End is Nigh

     

    "I think Watchman is a pretty cool guy. Eh cashes in on decades of nostalgia and doesn't afraid of anything."

    Alan Moore is someone for whom I have long had a deep admiration. In my mind's Artistic Integrity Roundtable, he holds court right between Steve Albini and the Coen Brothers. Moore has always distanced himself from film adaptations of his work. The filming of From Hell, V for Vendetta, and The League of Extraordinary Gentlemen left him wanting nothing to do with Hollywood, so I'm guessing the same goes for the upcoming film and video game adaptations of Watchmen. Here we have a couple of new "vignettes" released today. They look terribly mediocre, but I won't let that stop my from enjoying the original comic.

    What bugs me the most about this portrayal of the characters is that they were never big, dumb brutes.The reason why the comic was so revolutionary is that it was one of the first to reveal the underlying humanness inside every super hero. These trailers do little to convince me that the game will communicate that sentiment as well. Wouldn't it have been wonderful if the franchise had been treated with the moral ambiguity of Bioshock, for example?

    Oh well. Biff bang pow. 

    Videos after the jump:

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  • New Watchmen Throwback Browser Game

     

     

    Before the Watchmen, there were the Minutemen, a wartime gang of superheroes that enjoyed dominance throughout the forties, that is until people started turning against superheroes, forcing them to either abandon their heroic deeds, leave the planet, or continue comitting illicit acts of daring do in secret, a la Rorschach. 

    And now, the marketers behind the film have seen fit to bless us with a 2D brawler featuring heroes Nighthawk and the Silk Spectre in all their Minutemen-era glory. 

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  • Maybe You Should Just Watch Them: Hands-On With Watchmen

     

    What a strange trajectory the Watchmen property has taken, to begin as the (not a, the) groundbreaking and thought-provoking comic series of the 80s and end up here, as it will, in an episodic brawling game based on a movie with one of the most tortured development cycles in history. How did we get here? Where even are we?

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  • about the blogger

    John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

    Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

    Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

    Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

    Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

    Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

    Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

    Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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